1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Archived Forums
  4. Non-Professional Recruitment

Original Game: 1944 D-Day : Environment & Texture Artist

  • RonanHayes
  • September 17, 2007 at 8:11 PM
  • RonanHayes
    • September 22, 2007 at 12:06 PM
    • #41

    I am not willing to talk about specific work and rates in a forum. Either email me or it's not going to happen.

  • Acumen
    • September 22, 2007 at 1:40 PM
    • #42

    sry, i must have missed that out in along the lines in the thread. i'll be sure to send you an email

  • GregBoffins
    • September 22, 2007 at 2:48 PM
    • #43

    Sure it's another WW2 GAME, but if you're having fun making it, then who am I or anyone else for that matter going to whine about it

    Good luck and I hope it gets released at least, whether it's going to be good is another story.

    Edit: Fixed mod/game.

  • RonanHayes
    • September 22, 2007 at 3:22 PM
    • #44

    It's a full game, not a mod.

  • leileilol
    • September 22, 2007 at 8:21 PM
    • #45
    Quote from RonanHayes

    It's a full game, not a mod.

    Then why is this in Mod Recruitment

  • Buddy
    • September 22, 2007 at 8:40 PM
    • #46

    Professional Recruitment

    Only approved users can post in here. People that post here are posting for real paying jobs.

  • RonanHayes
    • September 22, 2007 at 8:42 PM
    • #47

    Two reasons, firstly there are alot of good mappers out there that may be interested in joining the team directly. They would be on a deferred payment system like mods. As in they work in the hope that the project will generate enough revenue to pay them.

    Secondly:

    Quote

    Professional RecruitmentOnly approved users can post in here. People that post here are posting for real paying jobs.

    Given that I am not an approved user I assumed I was not allowed post there, so why make more work for the moderators when I can just post here.

  • Fletch
    • September 23, 2007 at 1:50 AM
    • #48

    Professional Recruitment is reserved for companies offering actual jobs, not internet contracting for assets. This will stay in the Mod Recruitment forum.

    On a side note: quit being dicks.

  • zaphod
    • September 26, 2007 at 6:48 PM
    • #49

    ww2 mod guy: hey guys this is our mod it's ww2 and here is how far in progress it is, does anyone here like ww2 and want to help?

    mapcore: dubbah u dubbah u two? *turn and spit out some chew* we don't take kindly to ww2 mods round these parts.

    ww2 mod guy: uhh, ok well regardless here are the details for anyone that is interested - here is why it's a good opportunity.

    mapcore: you are wrong.

    ww2 mod guy: wrong about what? I'm just trying to explain what our project is.

    mapcore: your mod is not valuable to anybody, go away.

    ww2 mod guy: hey people have spent a lot of time on this, here is why I think it's valuable.

    mapcore: nobody here is interested, go away.

    mapcore #2: well actually I might be interested.

    mapcore: shut up, your not interested, this thread is offensive.

    I thought this forum was called mod recruitment, not "critique my mod premise" starring simon cowell. If you aren't interested in the job or have nothing constructive to add, is it so hard to refrain from hitting the reply button?

  • Zeta
    • September 26, 2007 at 7:54 PM
    • #50

    i giggled at zaphs post.

    I can't say im excited by the theme but my project will be coming to close soon and if the pay is good i might be interested. Although i won't be able to do 'work now, pay sometime maybe later. possibly.'

  • spine
    • September 27, 2007 at 12:01 PM
    • #51

    Sounds interresting, I can only make env textures and skin player models

    so I guess I am of no use anyways...

    (I got to learn the modelling skills asap)

  • ⌐■_■
    • September 27, 2007 at 3:36 PM
    • #52
    Quote from zaphod

    ww2 mod guy: hey guys this is our mod it's ww2 and here is how far in progress it is, does anyone here like ww2 and want to help?

    mapcore: dubbah u dubbah u two? *turn and spit out some chew* we don't take kindly to ww2 mods round these parts.


    ww2 mod guy: uhh, ok well regardless here are the details for anyone that is interested - here is why it's a good opportunity.


    mapcore: you are wrong.


    ww2 mod guy: wrong about what? I'm just trying to explain what our project is.


    mapcore: your mod is not valuable to anybody, go away.


    ww2 mod guy: hey people have spent a lot of time on this, here is why I think it's valuable.


    mapcore: nobody here is interested, go away.


    mapcore #2: well actually I might be interested.


    mapcore: shut up, your not interested, this thread is offensive.



    I thought this forum was called mod recruitment, not "critique my mod premise" starring simon cowell. If you aren't interested in the job or have nothing constructive to add, is it so hard to refrain from hitting the reply button?

    Display More

    Amen!

  • RonanHayes
    • September 27, 2007 at 11:41 PM
    • #53
    Quote from Zete

    i giggled at zaphs post.I can't say im excited by the theme but my project will be coming to close soon and if the pay is good i might be interested. Although i won't be able to do 'work now, pay sometime maybe later. possibly.'

    Initially it's pay upon completed item. Once we build up a relationship we will move to more standardized terms. What we found is that if we pay 1/3 upfront we never see 1/3 of the work or it gets to 85% and never gets done...

    So we rather build up a business relationship first.

    Also the pay is not based on how great you think you are . It's based on what we mutually agree is a good price for the work at hand. Some people with 0 commercial experience or even a portfolio are unlikely to get paid roles. That said good work is good work and we are willing to look past lack of commercial work provided you have a strong portfolio.

    Quote from spine

    Sounds interresting, I can only make env textures and skin player modelsso I guess I am of no use anyways...

    (I got to learn the modelling skills asap)

    Textures are always needed ,send an email and we can talk further.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™