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[CSS]de_overdrive

  • Ph3nyx
  • September 16, 2007 at 12:56 AM
  • Ph3nyx
    • September 16, 2007 at 12:56 AM
    • #1

    Hi there

    Finaly this is the release version of de_overdrive

    for resuming it's a 52 spawns defuse/bomb map.

    with 2 bomb site.

    it takes place in a cyberpunk environement (ref to monalisa overdrive from W Gibson)

    i've try to make a near futur dark city ambiance as you can see on the screens

    [Blocked Image: http://ph3nyx.free.fr/media/screensh…erdrive0001.jpg]

    [Blocked Image: http://ph3nyx.free.fr/media/screensh…erdrive0002.jpg]

    [Blocked Image: http://ph3nyx.free.fr/media/screensh…erdrive0003.jpg]

    [Blocked Image: http://ph3nyx.free.fr/media/screensh…erdrive0004.jpg]

    [Blocked Image: http://ph3nyx.free.fr/media/screensh…erdrive0005.jpg]

    [Blocked Image: http://ph3nyx.free.fr/media/screensh…erdrive0006.jpg]

    You can download it here

    Hope you'll like it

    i wich to thank rikku2000 for the skybox's models and the =[brakass]= team for testing.

  • Minos
    • September 17, 2007 at 4:38 AM
    • #2

    Looks cool, my only complaint is that the map is too colorful (as in the colors could be better placed).Here's some read that might be useful for you:

    link 01

    Link 02

    oh and William Gibson owns

  • CptDobey
    • September 17, 2007 at 9:03 AM
    • #3

    If you look at movies like Blade Runner or read cyberpunk books (by William Gibson), adds with colorful lights is a trademark

  • ⌐■_■
    • September 17, 2007 at 9:15 AM
    • #4

    Awesome. Make it a little darker though.

  • Corwin
    • September 17, 2007 at 2:44 PM
    • #5

    I like the outdoor shots (reminds me of one of the Deus Ex levels) but not the indoor ones. These rooms do contain some detail, but placed strictly against the walls, making them look too empty and somehow disproportionated to me, especially in the third shot (feels like a pretty large room for only a few shelves and washing machines.) The textures and objects in that shot feel right, it's just about the placement & size of the scene I think.

  • Meotwister
    • September 17, 2007 at 3:13 PM
    • #6

    I agree with the crits people have already said about the lighting and such, definitely could use a wee bit more detail to fill out some areas.

    When I first saw this the first thing I thought was NeoTokyo? ;P

  • Ph3nyx
    • September 17, 2007 at 5:27 PM
    • #7

    Thanks for the comments

    For explaining the final result i should say that i realy had a tough work on the map, one of the more difficult map i had to finish.

    But i had always keep in mind the gameplay and the framerate, that could explain some details and the few models how corresponds with the environement.

    On my opinion the graphics for this map isn't as good as the gameplay. I couldn't realise what i had in mind unfortunatly , sometimes you just pass away.

    But there will be other maps and other projects

  • Nexus
    • September 17, 2007 at 6:07 PM
    • #8

    Looks realistic, immense and .. cratefriendly.

  • D3ads
    • September 17, 2007 at 9:22 PM
    • #9

    I agree with Corwin, the outdoor areas look brilliant, but the indoor parts look rather overscaled and out of proportion with the props looking a little 'dwarfed'

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