** Executing...
** Command: "c:\program files\valve\steam\steamapps\[email protected]\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\[email protected]\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\valve\steam\steamapps\[email protected]\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 98 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_dust_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_dust_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (66804 bytes)
Placing detail props : 0...1...2...3...4...5...6...Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!
7...8...9..Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
.Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
10
Compacting texture/material tables...
Reduced 472 texinfos to 377
Reduced 67 texdatas to 60 (1604 bytes to 1318)
Writing C:\Program Files\Valve\Steam\SteamApps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.bsp
9 seconds elapsed
1.049162 -3.207047 0.000000
-1.049033 -3.207047 0.000000
-1.049033 3.206336 0.000000
1.015345 -3.207047 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "c:\program files\valve\steam\steamapps\[email protected]\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\[email protected]\counter-strike source\cstrike" -fast "C:\Program Files\Valve\Steam\SteamApps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1"
Valve Software - vvis.exe (May 22 2006)
fastvis = true
2 threads
reading c:\program files\valve\steam\steamapps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.bsp
reading c:\program files\valve\steam\steamapps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.prt
314 portalclusters
1092 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: Cluster portals saw into cluster
Optimized: 537 visible clusters (0.00%)
Total clusters visible: 96890
Average clusters visible: 308
Building PAS...
Average clusters audible: 314
visdatasize:27647 compressed from 25120
writing c:\program files\valve\steam\steamapps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.bsp
1 second elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\[email protected]\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\[email protected]\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.bsp
1273 faces
404296 square feet [58218704.00 square inches]
48 displacements
435883 square feet [62767240.00 square inches]
1273 patches before subdivision
16891 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (180)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (50)
transfers 798118, max 547
transfer lists: 6.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
Bounce #4 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
Bounce #5 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.bsp" "c:\program files\valve\steam\steamapps\[email protected]\counter-strike source\cstrike\maps\de_hogsatra_summer1.bsp"
WHY