1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

error

  • Nexus
  • September 7, 2007 at 2:30 PM
  • Nexus
    • September 7, 2007 at 2:30 PM
    • #1

    ** Executing...

    ** Command: "c:\program files\valve\steam\steamapps\[email protected]\sourcesdk\bin\vbsp.exe"

    ** Parameters: -game "c:\program files\valve\steam\steamapps\[email protected]\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1"

    Valve Software - vbsp.exe (Dec 11 2006)

    2 threads

    materialPath: c:\program files\valve\steam\steamapps\[email protected]\counter-strike source\cstrike\materials

    Loading C:\Program Files\Valve\Steam\SteamApps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.vmf

    fixing up env_cubemap materials on brush sides...

    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

    Processing areas...done (0)

    Building Faces...done (0)

    Chop Details...done (0)

    Find Visible Detail Sides...

    Merged 98 detail faces...done (0)

    Merging details...done (0)

    FixTjuncs...

    PruneNodes...

    WriteBSP...

    done (0)

    writing C:\Program Files\Valve\Steam\SteamApps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.prt...done (0)

    Creating default cubemaps for env_cubemap using skybox materials:

    skybox/sky_dust_hdr*.vmt

    Run buildcubemaps in the engine to get the correct cube maps.

    Creating default HDR cubemaps for env_cubemap using skybox materials:

    skybox/sky_dust_hdr*.vmt

    Run buildcubemaps in the engine to get the correct cube maps.

    Finding displacement neighbors...

    Finding lightmap sample positions...

    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

    Building Physics collision data...

    done (0) (66804 bytes)

    Placing detail props : 0...1...2...3...4...5...6...Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!

    7...8...9..Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    .Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    10

    Compacting texture/material tables...

    Reduced 472 texinfos to 377

    Reduced 67 texdatas to 60 (1604 bytes to 1318)

    Writing C:\Program Files\Valve\Steam\SteamApps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.bsp

    9 seconds elapsed

    1.049162 -3.207047 0.000000

    -1.049033 -3.207047 0.000000

    -1.049033 3.206336 0.000000

    1.015345 -3.207047 0.000000

    make_triangles:calc_triangle_representation: Cannot convert

    ** Executing...

    ** Command: "c:\program files\valve\steam\steamapps\[email protected]\sourcesdk\bin\vvis.exe"

    ** Parameters: -game "c:\program files\valve\steam\steamapps\[email protected]\counter-strike source\cstrike" -fast "C:\Program Files\Valve\Steam\SteamApps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1"

    Valve Software - vvis.exe (May 22 2006)

    fastvis = true

    2 threads

    reading c:\program files\valve\steam\steamapps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.bsp

    reading c:\program files\valve\steam\steamapps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.prt

    314 portalclusters

    1092 numportals

    BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)

    WARNING: Cluster portals saw into cluster

    Optimized: 537 visible clusters (0.00%)

    Total clusters visible: 96890

    Average clusters visible: 308

    Building PAS...

    Average clusters audible: 314

    visdatasize:27647 compressed from 25120

    writing c:\program files\valve\steam\steamapps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.bsp

    1 second elapsed

    ** Executing...

    ** Command: "c:\program files\valve\steam\steamapps\[email protected]\sourcesdk\bin\vrad.exe"

    ** Parameters: -game "c:\program files\valve\steam\steamapps\[email protected]\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1"

    Valve Software - vrad.exe SSE (May 22 2006)

    ----- Radiosity Simulator ----

    2 threads

    [Reading texlights from 'lights.rad']

    [1 texlights parsed from 'lights.rad']

    Loading c:\program files\valve\steam\steamapps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.bsp

    1273 faces

    404296 square feet [58218704.00 square inches]

    48 displacements

    435883 square feet [62767240.00 square inches]

    1273 patches before subdivision

    16891 patches after subdivision

    2 direct lights

    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (180)

    BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (50)

    transfers 798118, max 547

    transfer lists: 6.1 megs

    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

    Bounce #1 added RGB(-1, -1, -1)

    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

    Bounce #2 added RGB(-1, -1, -1)

    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

    Bounce #3 added RGB(-1, -1, -1)

    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)

    Bounce #4 added RGB(-1, -1, -1)

    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)

    Bounce #5 added RGB(-1, -1, -1)

    GatherLight: 0...1...2...3

    ** Executing...

    ** Command: Copy File

    ** Parameters: "C:\Program Files\Valve\Steam\SteamApps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.bsp" "c:\program files\valve\steam\steamapps\[email protected]\counter-strike source\cstrike\maps\de_hogsatra_summer1.bsp"

    WHY

  • Furyo
    • September 7, 2007 at 3:21 PM
    • #2

    Invalid brush not appearing to be invalid. Sometimes happens with vrad if you skew a brush a bit, vrad doesn't like that although the brush is perfectly fine bsp wise.

    Could be that; but this error usually happens only during the final light pass, at the very end of the process. After the bounces.

    Or it could be an issue with your light entities in game. Weird settings, added keys, etc

  • Nexus
    • September 7, 2007 at 5:41 PM
    • #3

    Thanks for the help

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™