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[HL²DM] dm_erayo

  • Fяэ&a
  • September 6, 2007 at 10:57 PM
  • Psy
    • September 11, 2007 at 6:47 PM
    • #21

    Now it's looking like a map.

  • Skjalg
    • September 12, 2007 at 2:22 AM
    • #22

    damn that was one badass improvement

    <3 dux

  • Zacker
    • September 12, 2007 at 12:08 PM
    • #23

    Yeah it is certainly improving:)

  • F&#1103;&#1101;&a
    • September 12, 2007 at 12:41 PM
    • #24

    Thaaaaaank yooouuuuu!!

    in my sparetime i´m always improving some things. and you see the reason

  • F&#1103;&#1101;&a
    • September 25, 2007 at 3:28 PM
    • #25

    I´ve got new pics of my map. After a short trip of despair i got the fps to 25-30 now.

    [Blocked Image: http://aycu24.webshots.com/image/29783/2001928365104533376_rs.jpg]

    The red light isn´t bright enough and i´m going to improve that.

    [Blocked Image: http://aycu25.webshots.com/image/28104/2001924274389995948_rs.jpg]

    Something else: what would be a good name for my "factory"?

  • Skjalg
    • September 25, 2007 at 6:33 PM
    • #26

    i don't think you should have suck low fps on your map, theres almost no detail?

  • zeon
    • September 25, 2007 at 10:12 PM
    • #27

    you should get high fps on that flat map, try adding some depth. make the window up in a /\ get some support pillars. add some fades and maybe even some dusk. and it all just seem very hl1ish..make more curves.

  • e-freak
    • September 25, 2007 at 10:29 PM
    • #28

    is that pipe brushed? o_O and are those smaller details in the wall func_detailed?

  • JeanPaul
    • September 25, 2007 at 11:18 PM
    • #29

    No, its a prop, just really low AF and therefore lower LODs show from shorter distances

  • e-freak
    • September 26, 2007 at 7:19 AM
    • #30

    But then it should have a higher FPS rate (unless you play with half-life 1 specs)

  • F&#1103;&#1101;&a
    • September 26, 2007 at 1:19 PM
    • #31
    Quote from e-freak

    (unless you play with half-life 1 specs)

    what do you mean?

  • ⌐■_■
    • September 26, 2007 at 1:24 PM
    • #32

    He means that that FPS is quite unnatural unless your PC is aged.

    Never heard of HL1 specs too though.

  • F&#1103;&#1101;&a
    • September 26, 2007 at 3:15 PM
    • #33

    mhh, my pc is two years old, but on my friends pc the fps are the same...

    maybe its because of the many lights in this map

    i watched the map dm_7hour and i only found 1 light_spot and 1 env_sun in it

    i´ve got about 100 light_spots in "dm_factory"

  • Deathy
    • September 26, 2007 at 3:48 PM
    • #34

    Turn off the dynamic lighting in the properties of the light_spots...

    EDIT: OK.. there isn't any flag, but you should turn off the dynmaic lighting on point_spotlights.

  • F&#1103;&#1101;&a
    • September 26, 2007 at 6:04 PM
    • #35

    thanks, now i´ve got 40 fps

  • F&#1103;&#1101;&a
    • September 28, 2007 at 1:25 PM
    • #36
    Quote from zeon

    make the window up in a /\ .

    [Blocked Image: http://aycu17.webshots.com/image/26776/2005762213189955229_rs.jpg]

  • zeon
    • September 28, 2007 at 1:28 PM
    • #37

    now you have the basic idea, now you just need to make it look good

  • JeanPaul
    • September 29, 2007 at 6:10 AM
    • #38

    That has to be done with brushwork rather than incredibly stretched textures

  • F&#1103;&#1101;&a
    • September 29, 2007 at 8:24 PM
    • #39

    new stuff

    the shadow at the hole is bullshit, but i´ve added a light yet.

    [Blocked Image: http://aycu07.webshots.com/image/30126/2000913200861251554_rs.jpg]

    [Blocked Image: http://aycu12.webshots.com/image/30291/2000920445049700981_rs.jpg]

  • Nexus
    • September 29, 2007 at 10:00 PM
    • #40

    retexture everything

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