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Sunglasses

  • EjrulF
  • September 11, 2004 at 3:15 PM
  • EjrulF
    • September 11, 2004 at 3:15 PM
    • #1

    Testing Meshsmooth, it seems very useful

    [Blocked Image: http://ejrulf.leveldesign.nu/images/work_gfx/sunglasses.jpg]

  • Marcos
    • September 11, 2004 at 4:29 PM
    • #2

    very realistic good job!

    Maybe alittle smoother edges will make them even better?

  • Splitta
    • September 11, 2004 at 4:45 PM
    • #3

    photoskin? ^^

    model looks really cool

  • zaphod
    • September 11, 2004 at 5:32 PM
    • #4

    my only critique is that maybe there should be a sharper definition between the frame and the lenses. Looks pretty cool though.

  • EjrulF
    • September 11, 2004 at 6:57 PM
    • #5

    I made no photoskins/textures for this one, it's all made of materials that come with 3dsmax5.

    I used Reflection_lake, Metal_grey_plain and Metal_chrome.

    Here you got some wires. It's pretty highpoly, but I didn't care :wink:

    [Blocked Image: http://ejrulf.leveldesign.nu/wire_sunglasses.jpg]

    It still got a pretty annoying error, but I'm no expert so I let the pics explain.

    Meshsmooth = off

    [Blocked Image: http://ejrulf.leveldesign.nu/off_smooth.jpg]

    Meshsmooth = on

    [Blocked Image: http://ejrulf.leveldesign.nu/on_smooth.jpg]

    Any ideas why it hates me? :-? I guess it something simple.

  • zaphod
    • September 11, 2004 at 9:56 PM
    • #6

    did you weld all your verts?

  • OL
    • September 11, 2004 at 9:59 PM
    • #7

    looks good, but this is why you dont learn to model using meshsmoothe first. it can cover over some huge mistakes in your mesh.

    id say learn lowpoly first and then if you still want to, start using meshsmoothe etc

  • Duff-e
    • September 12, 2004 at 1:56 PM
    • #8

    things always look so much better as wireframes to me

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