Now, I've known that Modelling software such as 3DSMax has been used to create levels/maps for games for a while now, but as I have only ever mapped for the Half-Life series I was wondering how this would work.
I don't plan to work on a game soon I'm just wondering to fufill my knowledge.
Anyway, my basic questions are, have do you create all the things that a level needs in a Modelling program not designed for the specific elements the game needs. How do you set triggers and higher game entities such as a timer (logic_timer from HL2) or a trigger. How do you script the game. Also how is collision detection calculated because I can imagine alot of models being higher poly but many of the details wouldn't need collection detection, does this mean its done by hand?
How do you add spawn points and edit it all.
I've really no idea, and would be very appreciative if you could fill me in. The above questions are just sample questions to demonstrate my lack of knowledge of the procedure within a modelling program such as 3DS Max.
Hehe.
Thanks alot.