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yet another contest

  • hessi
  • September 4, 2007 at 7:54 PM
  • hessi
    • September 4, 2007 at 7:54 PM
    • #1

    how about another mini contest? i propose making go kart models in cartoon style.

    [Blocked Image: http://img250.imageshack.us/img250/2907/1150224867jl5.th.jpg]

    [Blocked Image: http://img251.imageshack.us/img251/93/142493vollbildpv9.th.jpg]

    [Blocked Image: http://img250.imageshack.us/img250/4776/fotodiddykongracinggb7.th.jpg]

    [Blocked Image: http://img251.imageshack.us/img251/8054/crashteamracing2pt1.th.jpg]

    [Blocked Image: http://img251.imageshack.us/img251/3221/jamminracermy6.th.jpg]

    [Blocked Image: http://img251.imageshack.us/img251/4624/cnikartgc3sa5.th.jpg]

    model should be less ≤512 polies and a 256x256 texture for the car and an additional 64x64 for the wheels maybe. no normalmapping or other stuff. a simple color map for each model. the karts might include a character (if you rip some game of that wouldnt be a problem in my eyes )

    critics? comments?

  • zaphod
    • September 4, 2007 at 8:05 PM
    • #2

    oo, I hope this one picks up!

  • e-freak
    • September 4, 2007 at 8:32 PM
    • #3

    I'll try to get my XSI "Skillls" so far that I can participate

  • -HP-
    • September 4, 2007 at 8:48 PM
    • #4
    Quote from e-freak

    I'll try to get my XSI "Skillls" so far that I can participate

    me2

  • Nysuatro
    • September 4, 2007 at 9:23 PM
    • #5

    Would be cool

  • Erratic
    • September 4, 2007 at 9:53 PM
    • #6

    I'm so gonna try and enter this...

    and probably fail

  • hessi
    • September 4, 2007 at 9:57 PM
    • #7

    so should i make a contest thread? maybe we can donate some models to zaphods fun racer track.

  • mjens
    • September 4, 2007 at 10:08 PM
    • #8

    I'll go to kichen to take a beer and start modeling :>

    Edit:

    I had the same idea - let's make a GoKart Pack for Zaphod

  • zaphod
    • September 4, 2007 at 10:18 PM
    • #9

    my game isn't from 1998

  • st0lve
    • September 4, 2007 at 10:28 PM
    • #10

    NOW IT WILL BE

  • st0lve
    • September 4, 2007 at 10:29 PM
    • #11

    btw. 512 is kinda low if a character is in the mix.

  • mjens
    • September 4, 2007 at 10:36 PM
    • #12

    So what are the rules of a contest? Hown many entries by one person, what texture res., how many tris, no specular/normal... ?

  • hessi
    • September 4, 2007 at 11:22 PM
    • #13
    Quote from st0lve

    btw. 512 is kinda low if a character is in the mix.

    thats the challenge. though many old classics used such low specs.

    if we got some people joining this contest i would declare following rules:

    512 polies

    1x256 texture for the body and character (that means both use the same texture) and 1x64 for the wheels

    all textures can use alphatesting/blending but NO normalmapping or specularmasks

    the object to model is a kart racer with a character on it (dont mind ripping of existing characters like mario or crash bandicoot).

    this contest shall end on 7th October.

    all participants should post into the mini contest submissions thread (WIP material is appreciated!)

  • Quakis
    • September 5, 2007 at 12:01 AM
    • #14

    I'd love to join in. School's starting on Thursday for me so I don't know how much motivation I'll lose so I'll have to wait and see. This time I should make sure my texture is finished unlike last time.

  • leileilol
    • September 5, 2007 at 12:33 AM
    • #15

    I could probably join in myself !! I hope you like Hamtaro!

  • mjens
    • September 5, 2007 at 1:27 AM
    • #16
    Quote from hessi

    512 polies

    Triangles... with polys I can make a haxorz model with 100 polies but 1000 tris becose i was lazy and remove most of the edges and leave only verts...

  • hessi
    • September 5, 2007 at 9:21 AM
    • #17

    i think you know that i was talking of triangle polygons!

  • hessi
    • September 5, 2007 at 9:57 AM
    • #18

    wheels are pretty much the most important thing on a vehicle. a "high res" texture should give the correct amount of detail while the body and chassis stay a bit more low res.

  • mjens
    • September 5, 2007 at 10:17 AM
    • #19
    Quote from hessi

    i think you know that i was talking of triangle polygons!

    for me tris is trianglesand polies is polygons :>

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