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[dods] dod_copse_b1 (a forest)

  • ultranew_b
  • August 29, 2007 at 6:29 PM
  • ultranew_b
    • August 29, 2007 at 6:29 PM
    • #1

    I just found out about this cool forum a week ago. Very nice ! Thanks Furyo !

    After a successful playtest courtesy of the 415 clan. I'm proud to release dod_copse_b1 to the public. It's a small, very fast paced, symmetrical CTF map with 3 flags. This map took approximately 2 weeks to create.

    The Setting:

    France 1942: Allied and Axis forces are involved in heavy fighting over Haché Copse, located approximately 10 km NW of St.Mére Eglise, France.

    Objectives:

    First team to capture all 3 flags wins !

    Other Maps by Author:

    dod_sora

    dod_pier

    hl2dm_district33

    dod_flurry_b2

    dod_U471_b2

    dod_V2_b3

    Spawn Points:

    40

    Very Special Thanks: 3d-Mike for the foliage and some textures,The Surgeon for foliage and the Opel Blitz model, Pedroleum for the GMC CCKW model, Sunlit Games and the 415 Clan for the servers and private tests.

    Pics:

    [Blocked Image: http://img504.imageshack.us/img504/7936/dodcopsebyultranewb04lr2.th.jpg] [Blocked Image: http://img504.imageshack.us/img504/5874/dodcopsebyultranewb02zp1.th.jpg]

    [Blocked Image: http://img504.imageshack.us/img504/4416/dodcopsebyultranewb03lx0.th.jpg] [Blocked Image: http://img504.imageshack.us/img504/2264/dodcopsebyultranewb01bd2.th.jpg]

    Download (14.52 Mb rar):

    Mirror courtesy of bestsharing.com

    Mirror courtesy of dodmap.com

    Mirror courtesy of fpsbanana.com

    Any more download links would be appreciated !

    Enjoy

  • hessi
    • August 29, 2007 at 6:33 PM
    • #2

    welcome aboard. i will check out this map tonight.

    btw: i am still waiting for dod_push (((

  • Furyo
    • August 29, 2007 at 6:45 PM
    • #3

    Gotta wait for the next CAMP Pack Hessi, who knows what you could find there

  • RA7
    • August 29, 2007 at 7:34 PM
    • #4

    hee Ultra

    nice map, will add mirror asap.

  • KoKo5oVaR
    • August 29, 2007 at 8:02 PM
    • #5

    Wow, forest themed maps for dod:s i don't see that really often

  • hessi
    • August 29, 2007 at 9:56 PM
    • #6

    http://%7Boption%7D[Blocked Image: http://www.thomashess.net/dod_copse_b10002.jpg]

    http://%7Boption%7D[Blocked Image: http://www.thomashess.net/dod_copse_b10003.jpg]

    the tree should get an extra model when it is fallen. looks weird when all branches stay upwards.

    overall i think you got a nice setting but only use like 10% of what you could do with it.

    you could add some kind of subterrain parts, munition camps, light areas, wooden bunker-like things. to give you some inspiration i just played my favorit level from call of duty 3 and made some screenshots with a digital camera

    [Blocked Image: http://www.thomashess.net/cod3_forrest.jpg]

  • ultranew_b
    • August 30, 2007 at 6:51 AM
    • #7

    Cool, that Call of Duty 3 level looks nice ! I don't have that game.

    For Copse, I was shooting for a simple layout and design for fast gameplay and good fps! I created and released dod_V2_b3, obj based, looks similar to copse. It is much larger and contains buildings, treelookouts, etc and a V2 rocket camp. I'm not done with forest themed maps yet, there aren't nearly enough of them. 99% of all dods maps are villages now. It's getting old. I'll keep trying to create different layouts and new things !

    Thanks for your suggestions and the pics ! I need to see CoD3 for sure now ! Is that PS2 or 3?

  • hessi
    • August 30, 2007 at 7:47 AM
    • #8

    screenshots are made on a Xbox360 Version. those screenshot only should give you some inspiration on what you could possibly add to the level, because right now it is a bit too "bland".

  • Sly Assassin
    • August 30, 2007 at 7:57 AM
    • #9
    Quote from ultranew_b

    Cool, that Call of Duty 3 level looks nice ! I don't have that game. For Copse, I was shooting for a simple layout and design for fast gameplay and good fps! I created and released dod_V2_b3, obj based, looks similar to copse. It is much larger and contains buildings, treelookouts, etc and a V2 rocket camp. I'm not done with forest themed maps yet, there aren't nearly enough of them. 99% of all dods maps are villages now. It's getting old. I'll keep trying to create different layouts and new things !

    Thanks for your suggestions and the pics ! I need to see CoD3 for sure now ! Is that PS2 or 3?

    I concur, once I'm finished with Hachau I'm going to do a remake of forest more then likely and see how that goes

    Oh and Cod 3 is PS3/Xbox 360 isn't it?

  • FrieChamp
    • August 30, 2007 at 10:03 AM
    • #10

    Screenshots taken with a digi cam from the TV/360.

    Hessi never ceases to surprise me

  • mjens
    • August 30, 2007 at 10:06 AM
    • #11
    Quote from FrieChamp

    Screenshots taken with a digi cam from the TV/360.

    I actually made sth other but very creative

    http://youtube.com/watch?v=IfO5sUVeae8

  • hessi
    • August 30, 2007 at 11:37 AM
    • #12
    Quote from FrieChamp

    Screenshots taken with a digi cam from the TV/360.Hessi never ceases to surprise me

    fuck you :/

    :roll:

  • CptDobey
    • August 30, 2007 at 12:42 PM
    • #13
    Quote from ultranew_b

    Other Maps by Author:

    dod_sora

    dod_pier

    hl2dm_district33

    dod_flurry_b2

    dod_U471_b2

    dod_V2_b3

    Display More

    Nice maps for sure

    I noticed that all of the DoD maps are in beta stage. Can we expect any final version for them, or these b2 and b3 can be considered as final ?

  • ultranew_b
    • August 30, 2007 at 3:52 PM
    • #14
    Quote from CptDobey

    no

  • CptDobey
    • August 30, 2007 at 7:02 PM
    • #15

    See no offense, and I do not want to blame you, but this is IMHO one of the issues of DoD:source mapping community...

    Look at the DoDS maps available @LanManiax, most of them are in beta stage , some of them for ages, and they will probably never be released as final.

    As a player who like custom maps (and who is unable to make them himself ), I find this very frustrating.

  • hessi
    • August 30, 2007 at 7:06 PM
    • #16
    Quote from CptDobey

    See no offense, and I do not want to blame you, but this is IMHO one of the issues of DoD:source mapping community...Look at the DoDS maps available @LanManiax, most of them are in beta stage , some of them for ages, and they will probably never be released as final.

    As a player who like custom maps (and who is unable to make them himself ), I find this very frustrating.

    then why dont you pay the mappers? maybe you dont know that this is hard work and sometimes people loose motivation!

  • CptDobey
    • August 30, 2007 at 7:42 PM
    • #17

    Nice idea... I got another one: why don't they pay me to play on their maps ?

    I think some mappers are more motivated by starting a totally new work than to spend many tedious hours to fix so many little things on a map on which they spend hours and hours already

    I do not want to blame the mappers, I only express the feelings I have about so promising unfinished maps.

  • Psy
    • August 30, 2007 at 8:09 PM
    • #18

    I'm not too bothered about beta maps as long as their are no major exploits. Minor ones I can tolerate but something like being able to jump onto things which shouldn't be possible is annoying and unfair. An example of this is the arch exploit on Flash. So lame.

  • spine
    • August 30, 2007 at 8:58 PM
    • #19

    Very nice work, will try this asap!

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