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Source Engine Powered Zeno Clash Announced

  • DelaZ
  • August 29, 2007 at 9:32 AM
  • DelaZ
    • August 29, 2007 at 9:32 AM
    • #1

    Just read this on http://www.shacknews.com/onearticle.x/48682

    Quote

    Chile based ACE Team has licensed Valve's Source Engine technology and intends to use it for the fantasy action game Zeno Clash, the company announced today. Said to feature brutal melee combat, Zeno Clash has you on the run from your own family following exile from your clan. The resulting journey will have you visiting exotic locales, where various "battle scenarios" will be played out.

    "Working with Source gives us the features, tools, and flexibility we need in an engine to bring to life a game world beyond anything seen before," said Andres Bordeu, game designer with ACE Team. "Source is an incredibly flexible engine that lets us create environments with rich visuals, expansive and highly-detailed believable characters that interact with players in intelligent-and challenging-ways."

    [Blocked Image: http://csnation.net/images/content/image_43241.jpg]

    Quote

    Zeno Clash is an action game with a strong focus on melee combat set in a punk fantasy world. Featuring up close and brutal combat in a first-person perspective, the game is played in battle scenarios where the adversaries are always dangerously close and the use of exotic firearms and artifacts is a commodity. The new close combat mechanics are a deviation from traditional shooting in the FPS genre that will feel fresh for players.The first chapter is set in a fantastic & chaotic world where the main character has been exiled from his clan and hunted down by his own brothers. A desperate journey past the forbidden desert will bring him to the end of the world.

  • ⌐■_■
    • August 29, 2007 at 10:08 AM
    • #2

    Don't really know what to think of it. Reminds me of Dali..

  • zaphod
    • August 29, 2007 at 10:43 AM
    • #3

    because the first thing that comes to my mind when I think post-apoc is extreme specularity / rim lighting.

  • robert.briscoe
    • August 29, 2007 at 12:08 PM
    • #4

    looks disgusting

  • ⌐■_■
    • August 29, 2007 at 12:24 PM
    • #5

    Kudo's for the sky though..

  • aevirex
    • August 29, 2007 at 12:28 PM
    • #6

    I like the art direction... Source is still kinda 'meh' (textures are way to lowres, looks plastic like doom3 )

  • Mazy
    • August 29, 2007 at 12:33 PM
    • #7
    Quote from zaphod

    because the first thing that comes to my mind when I think post-apoc is extreme specularity / rim lighting.

  • Fletch
    • August 29, 2007 at 5:42 PM
    • #8

    High detail characters + low detail terrain = lose

  • Psy
    • August 29, 2007 at 5:53 PM
    • #9

    It looks 'kay but could do with less of a plastic feel.

  • Steppenwolf
    • August 29, 2007 at 6:45 PM
    • #10

    The fog color doesn't match the skybox

    More grunge and less shinyness wouldn't harm. Looks ok tho.

    I hope its not just like the Arena in Oblivion.

  • dux
    • August 29, 2007 at 6:50 PM
    • #11

    Gotta admit they have a clever logo.

  • Thrik
    • August 29, 2007 at 9:21 PM
    • #12

    That is an inspired logo!

  • Zeta
    • August 29, 2007 at 9:42 PM
    • #13

    awesome logo. i also like the other screens except for the one actually posted

  • Izuno
    • August 29, 2007 at 9:58 PM
    • #14

    A for effort I guess...I mean they are obviously creative thinkers, but I'm not sold on the concept yet. Maybe it's just the elephant headed man in that screen above that's throwing me off. I'm a boring fantasy setting guy: give me orcs and elves and such, by garr!

  • st0lve
    • August 29, 2007 at 10:04 PM
    • #15

    Yeah that logo is fucking awesome.

    Another post apoc-ish game? Yay post apoc is the new WW2.

  • Defrag
    • August 29, 2007 at 10:43 PM
    • #16

    Looks a bit... muddled.. to me. I see what they're trying to do, but the visuals just look really messy to me.

  • Thrik
    • August 30, 2007 at 12:20 AM
    • #17

    'Discordant' is definitely a word I'd be tempted to use here.

  • Steppenwolf
    • August 30, 2007 at 12:40 AM
    • #18

    I just noticed its created in Chile ! Come on its pretty good for a country that is not famous for video games. Minos maybe thats interesting for you!

  • Bic-B@ll
    • August 30, 2007 at 2:12 AM
    • #19

    im reading all these comments going wtf are they talking about with the logo. took me a while to realize it.

  • KungFuSquirrel
    • August 30, 2007 at 3:29 AM
    • #20

    That logo is pretty ace.

    ...

    ...

    :party:

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