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3DSmax and dual screen

  • KoKo5oVaR
  • August 22, 2007 at 10:41 AM
  • KoKo5oVaR
    • August 22, 2007 at 10:41 AM
    • #1

    To say it frankly, i'm not sure if i'll be able to get me understood, but let's try anyway.

    I've just installed a dual screen with an old CRT monitor i found, so let's put this in situation : I'm texturing a model in 3dsmax 7, so i got photoshop on one screen and 3dsmax7 on the other, well what i wanted to do is when i save my texture in photoshop the texture render in 3dsmax changes PRONTO into the one i've just saved.

    Well it kinda works right now, i but i have to activate the 3dsmax7 window by clicking on it to make the new texture appear.

    Is there any other way to do that more directly ? Like i paint my texture in photoshop and i see the changes directly in 3dsmax ?

  • Rick_D
    • August 22, 2007 at 10:49 AM
    • #2

    no - you have to 'activate' max in order for it to check for changes in the file and then update.

    sorry

  • KoKo5oVaR
    • August 22, 2007 at 10:52 AM
    • #3

    rhaaa that's absolutely stupid, maybe a maxscript or something exist to do that ? :/

  • Skjalg
    • August 22, 2007 at 11:16 AM
    • #4

    its not that big of a deal is it?

  • Low
    • August 22, 2007 at 11:16 AM
    • #5

    Perhaps alt+tab to activate it faster?

  • -HP-
    • August 22, 2007 at 11:25 AM
    • #6

    I believe It's possible to code a script to make the viewport refresh from time to time.

    Maybe check:

    http://www.scriptspot.com/

    Or even make a request there, dunno.

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