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Mafia 2 website/screens

  • JohnC
  • August 22, 2007 at 1:17 AM
  • Erratic
    • May 30, 2009 at 1:30 AM
    • #181

    GTA has always had a pretty strong focus on narrative as well. The only reason I've never really associated Mafia with the open world genre is it didn't really promote the emergent non sense that you'd see in GTA. It's been quite awhile since I last played it but I don't recall there being much to do outside of the missions. The city felt alive and was fun to take in, but the police chases and blowing random shit up never really lead anywhere except to you dying pretty quickly.

    Mafia's missions are still vastly superior to most other similar games, so it's definitely not a mark against it in my books. Raiding that dudes mansion with a shotgun in the middle of the night is still very strong in my mind

  • Sentura
    • May 30, 2009 at 2:47 AM
    • #182
    Quote from D3ads

    Fucking Hell Sentura, the ignorance here is rediculous. Mafia != GTA, they are not the same, play GTA3 and then Mafia and you'll notice a massive difference in just about everything. Also Mafia II is set in the 1950s, not 30s :roll:

    don't give me that shit, d3. there hasn't been said anything here that hasn't been opinion, so there's no "ignorance". i'm curious as to where mafia stands in the spectrum of free world versus linear-narrative games. i just label it as a GTA clone basically, which has more or less no appeal to me (even though i love the gangster environment as an influence). i'll be happy if you can prove to me that these games will be worth playing; but like i said before, you guys liked killzone as well. killzone is high on my list of bad games.

  • Erratic
    • May 30, 2009 at 3:07 AM
    • #183
    Quote from Sentura

    don't give me that shit, d3. there hasn't been said anything here that hasn't been opinion, so there's no "ignorance". i'm curious as to where mafia stands in the spectrum of free world versus linear-narrative games. i just label it as a GTA clone basically, which has more or less no appeal to me (even though i love the gangster environment as an influence). i'll be happy if you can prove to me that these games will be worth playing; but like i said before, you guys liked killzone as well. killzone is high on my list of bad games.

    Have you played Mafia? Like anything, it's easier to play it and see than have someone convince you it's worthwhile. It's certainly no GTA clone of any sort.

    I'm not sure what liking Killzone has to do with anything. I'm sure there's tons of shit games you love.

  • Buddy
    • May 30, 2009 at 11:34 AM
    • #184

    Like someone said, sentura needs to play original Mafia and then comment about anything related to it

  • -HP-
    • May 30, 2009 at 12:11 PM
    • #185

    yeah, go play it sentura... give it a try! you'll see what we mean!

  • D3ads
    • May 30, 2009 at 6:13 PM
    • #186
    Quote from Sentura

    i just label it as a GTA clone basically, which has more or less no appeal to me

    Hence the ignorance of your "opinion", you've clearly never even played the game so how can you even label it? LIke the others have said, play the game first then make your label.

  • Sentura
    • May 30, 2009 at 6:32 PM
    • #187
    Quote from D3ads

    Hence the ignorance of your "opinion", you've clearly never even played the game so how can you even label it? LIke the others have said, play the game first then make your label.

    i do it to save my own sanity. being open to all games would leave me more disappointed and depressed than just labeling them bad. i'll check some videos on youtube on the game but i hardly doubt it's going to impress me. if it doesn't, i've been right all along. if it does, then i'm that experience richer. it's a win-win situation.

  • Buddy
    • May 30, 2009 at 7:50 PM
    • #188
    Quote from Sentura

    Hence the ignorance of your "opinion", you've clearly never even played the game so how can you even label it? LIke the others have said, play the game first then make your label.

    i do it to save my own sanity. being open to all games would leave me more disappointed and depressed than just labeling them bad. i'll check some videos on youtube on the game but i hardly doubt it's going to impress me. if it doesn't, i've been right all along. if it does, then i'm that experience richer. it's a win-win situation.

    [Blocked Image: http://forums.mapcore.net/download/file.php?avatar=1766_1242256977.jpg]

  • Buddy
    • June 4, 2009 at 3:44 PM
    • #189

    New website!

    http://www.mafia2game.com

  • Furyo
    • June 4, 2009 at 6:13 PM
    • #190

    You can also read the preview on Kotaku

  • -HP-
    • June 4, 2009 at 6:18 PM
    • #191

    When is this coming out anyways?

  • Bic-B@ll
    • June 5, 2009 at 5:17 AM
    • #192
    Quote from Furyo

    You can also read the preview on Kotaku

    that white space under your comment is where the respective link goes fyi

  • Buddy
    • June 30, 2009 at 10:48 AM
    • #193

    Mafia 2 Production focus on CGTalk

    http://forums.cgsociety.org/showthread. ... gameartist

    Quote

    From the trailers, it looks like the characters and props in 'Mafia II' all have a great depth to them. That can be attributed to the lighting. A subtle yet attractive addition to the look of 'Mafia II' is the use of bloom lighting which is rarely seen in many video game titles. “The lighting system is one of the parts within our engine that we are really proud of.” says Hladik.

  • Warby
    • June 30, 2009 at 4:39 PM
    • #194

    *snickering*

  • D3ads
    • June 30, 2009 at 8:01 PM
    • #195

    That's a lol right there

  • -HP-
    • August 21, 2009 at 11:56 AM
    • #196

    New stuff showcased at GC

    http://kotaku.com/5342109/ah-your-mothe ... t/gallery/

  • D3ads
    • August 21, 2009 at 4:27 PM
    • #197

    Looks amazing, the texture detail is incredible.. this gonna be a huge hit!

    Btw Sentura, did you play the original yet?

  • JohnC
    • August 21, 2009 at 5:45 PM
    • #198

    I cant' get my head around the "tuning level" in the garage shot. Even though the 50's were the auto performance boom, it's not like you could just pick up parts and make any car faster. Sounds cheap.

  • Buddy
    • August 21, 2009 at 7:37 PM
    • #199

    Finally good assets and good artistic direction meet!

    I'm so going to buy this, is this available for preorder yet?

  • -HP-
    • August 26, 2009 at 9:24 AM
    • #200

    [gametrailers]54956[/gametrailers]

    [gametrailers]54965[/gametrailers]

    pt2 is particularly interesting

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