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GoldenEye Source needs a coder! (HL2 mod)

  • fonfa
  • August 21, 2007 at 12:32 PM
  • fonfa
    • August 21, 2007 at 12:32 PM
    • #1

    GoldenEye: Source is a modification of Half-Life 2, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.


    #4 most anticipated mod on moddb in 2005

    #3 mod of the year on moddb in 2006

    Editors choice for reinvention on moddb in 2006 (the only mod to win two awards)

    We are looking for a talented, enthusiastic C++ programmer to join the team. Experience with a wide range of game and low level systems (networking, graphics, physics, memory management etc) will be useful, but not essential. Experience developing a recent game on PC would also be helpful, especially dealing with PC specific issues such as installers, network middleware issues, scalable machine specs etc. This is a great opportunity to be involved with an exciting mod, and become part of an experienced and friendly team.

    Requirements

    Excellent Knowledge of C++

    Excellent Communication Skills and Motivation.

    Good debugging skills.

    Experience in the following would be useful, but by no means essential:

    PC game development experience

    Graphics programming experience

    Network/multiplay experience

    Things we like to see

    Enthusiasm; a real love for the work

    Talent - this is far more important than qualifications for us!

    Commitment to both the product and the team

    The ability to see a project through to the end

    Ability to work under time pressure

    A good demo/samples of work

    Things we don't particularly look for

    18+ years of age

    Games industry experience

    Qualifications in the relevant subject (they can help, but aren't essential)

    *Any Additional information we should know about, let us know*

    Please post your application/portfolio in a new thread in our forums ( http://forums.goldeneyesource.com/ ). Please treat your application seriously, and use proper punctuation and grammar to the best of your ability.

    Sample work should be complete, try not to post WIPs. Cite all things relevant to the work (programs used, etc.) These cites will of course be relevant to the dept that you are applying for.

    Thanks again for applying and for showing interest in our game!

    Sincerely,

    GES Dev team

    http://www.goldeneyesource.com

  • Rick_D
    • August 21, 2007 at 12:45 PM
    • #2

    as we all know, mapcore is awash with coders

    try wavelength or something ;0

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