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sw_nightlair

  • Splitta
  • September 7, 2004 at 8:59 AM
  • Splitta
    • September 7, 2004 at 8:59 AM
    • #1

    i've created the map for the hl swordwarriors mod (wich isn't released yet.. but we'll go internal beta next week *yay*)

    the map is still a bit w.i.p, some parts are too boxy, some parts too empty etc.

    [Blocked Image: http://www.katy-fan.de/nightlair00.jpg]

    [Blocked Image: http://www.katy-fan.de/nightlair01.jpg]

    [Blocked Image: http://www.katy-fan.de/nightlair02.jpg]

    [Blocked Image: http://www.katy-fan.de/nightlair03.jpg]

    [Blocked Image: http://www.katy-fan.de/nightlair04.jpg]

    [Blocked Image: http://www.katy-fan.de/nightlair05.jpg]

  • JynxDaddy
    • September 7, 2004 at 10:14 AM
    • #2

    nice textures and lighting, cant help but think its gonna go to waste :x

  • Evert
    • September 7, 2004 at 11:37 AM
    • #3

    Looking pretty nice.

  • CrazyMAC
    • September 7, 2004 at 11:59 AM
    • #4

    im rather impressed nice

  • John Kerry
    Guest
    • September 7, 2004 at 1:33 PM
    • #5

    i like it... for some reason it reminds me of a NWN level :wink:

  • Splitta
    • September 7, 2004 at 2:05 PM
    • #6

    thanks

    oh yeah i played NWN (along long time ago.. when the bunnies turned into killerbunbun's o.O) but i hadn't the game in my mind when i drawed the mapconcept

  • OL
    • September 7, 2004 at 7:57 PM
    • #7

    swordwarriors has to be the lamest name in the world.

    but the map looks ok, maybe could use some more texture variety

  • -Stratesiz-
    • September 7, 2004 at 8:06 PM
    • #8

    You've sharpened the pics quite a bit.

    You got some nice textures but they do seem to get a bit repetitive as your brushwork is rather flat in some places.

    It looks pretty good so far.

  • Splitta
    • September 7, 2004 at 8:59 PM
    • #9

    the map is on it's texturelimit ^^

    had to replace some textures coz of it..

    the map is huge (will be played at tdm)

    compile took 9 hours

  • Kamikazi!
    • September 21, 2004 at 8:23 PM
    • #10

    Wow, some of my textures are still being used after all this time

  • Thrik
    • September 21, 2004 at 8:52 PM
    • #11

    Cool, a blast from the past.

  • Inevit
    • October 7, 2004 at 12:42 PM
    • #12

    thief 2.5!

    stylish lighting!

    In pic 4 and 5, you need to work on the ground a bit. try a small bar in pic 4 where the ground elevates, or an edged texture. some goes for pic 5 (fountain).

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