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flash game i made last year...

  • Vinny Testaverde
  • August 13, 2007 at 9:56 PM
  • Vinny Testaverde
    • August 13, 2007 at 9:56 PM
    • #1

    So i suppose it has something to do with game design.

    It was a project I did for school

    http://jonmdesign.net/

    It is unfinished, the second level puzzle is not too good, there are some issues with the word puzzle and a couple of other things that need tweaking...

    The reason why I am posting this now is because I am writing a research journal article about it for a student project publication with my school. So I figured your reactions are useful. Also since I suppose I have to finish it, i could use some "beta testing". heheh :wink:

    Thank you for your time

    :wink:

  • TermInator525
    • August 13, 2007 at 10:22 PM
    • #2

    looks like u used hl2 models & Textures. But nice animations

  • Vinny Testaverde
    • August 13, 2007 at 10:24 PM
    • #3

    ya i think so, I did not have much time to make it so I cut corners wherever I could.

    It was for school so I think its ok

  • ifO
    • August 13, 2007 at 10:27 PM
    • #4

    Har, wicked, I love the ending

    How long did it take to make? Looks like a lot of work went into it!

  • ReNo
    • August 13, 2007 at 11:49 PM
    • #5

    I actually played through this a while ago when I was taking a wee browse of your website, and I rather enjoyed it. It managed to grip me enough that I finished it, which is a good sign, even if it isn't exactly lengthy Obviously it is one of those games that relies on trial and error, but the inability to fail and have to start again means there isn't really any frustration involved, you just experiment with everything clickable. For that reason there isn't really any satisfaction in completing it - something some similar but far more difficult games DO manage - but then watching the results unfold and the animation is probably payoff enough. Good job

  • Vinny Testaverde
    • August 14, 2007 at 12:06 AM
    • #6

    ya good point ReNo, ya I didn't want to make a game that was hard, just something funny and visually cool.

    ifO - the semester was about 10 weeks or so, now I had numerous other 3d projects as well regular academics and freelancing work in those 10 weeks... so.

    thanks for the feedback

  • Skjalg
    • August 14, 2007 at 2:11 AM
    • #7

    haha, what reno said + the dance at the end was really awesome

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