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[BETA] de_losttemple2

  • StarD00d
  • August 12, 2007 at 1:54 AM
  • StarD00d
    • August 12, 2007 at 1:54 AM
    • #1

    Guys, the following is my standard forum news post for this map. So dont wonder if it looks a little odd for the WIP forum.

    But I really appreciate any feedback you can give. The map is 99% complete, but it's still a beta, so everything can still be changed.

    I prefer to finish everything in the map for the first beta. So basically theres nothing left on my todo list. But I guess you will pull something out of the bag. I'm looking forward to it

    So here we go:

    Map Name: de_losttemple2 *beta*

    Author: StarD00d (d00ds.com)

    Release Date: 12 August 2007

    Number of Spawn Points: 40

    Info:

    This is the BETA version of de_losttemple2, the 5th map of d00ds.com following

    de_rush

    de_nightfever

    de_cpl_fire and of course

    de_losttemple / de_losttemple_pro.

    The temple, once a jewel of the mayan civilization, is located near a lake deep in the jungle. Beside the enemy forces you have to fight the mosquitos aswell. Smoke Grenades proved to be quite successful.

    Story:

    After the discovery of a very well hidden secret inside a forgotten temple archaeologists all around the world are eager for more discoveries.

    This time they are at the right place to look for but don't know it yet. They presume an entrance to a hidden chamber at spot A. However there is another entrance at spot B still undiscovered.

    A group of so called terrorists take their chance to make some quick profit. Little do they know there are special forces waiting in the area to turn the plan into a failure.

    Layout:

    There are three main routes in the map: to the left a small temple at the cliff, through the swampy water in the middle directly beneath bomb spot A and to the right through the ruinous main temple hall. All three routes have in common that after taking over the hot spots the terrorists can storm both bomb spots. There is no specific A route or B route. However the counterterrorists can use three short routes to switch between A and B.

    The map supports 40 spawns.

    As always the map includes lots of custom textures, models, skybox and even sounds.

    Screenshots:

    01 - The water route in the middle (T side)

    02 - The main temple hall

    03 - The wooden bridge connects to A

    04 - The small temple at the cliff route

    05 - The small temple from the inside

    06 - River and waterfall at the exit of the main hall

    07 - Entrance to the main temple hall (T side)

    08 - The hot spot of the cliff route

    09 - Bomb spot A

    10 - Bomb spot B

    11 - The temple gate is guarded by serpent head statues

    12 - The temple hall could use some restoration

    13 - T Spawn

    14 - Lost Temple - The Movie ?

    15 - The overview

    Performance:

    Despite the use of numerous vegetation models performance turns out very well.

    3 GHz Radeon 9800 runs on 120 fps average and 95 fps for the worst spot.

    For comparison the same system at dust2 runs on 110 fps average and 85 fps for the worst spot.

    Download:

    Map incl. Nav-File: http://%7boption%7d

    Contact:

    Please send us bugs & comments to

    c o n t a c t @ d 0 0 d s . c o m

    (remove the spaces)

    Please feel free to host the map for download or on your gameserver.

    Original download @ http://d00ds.com

  • Skjalg
    • August 12, 2007 at 2:48 AM
    • #2

    The first thing I noticed was how fucking annoying it was that the screenshots you posted automatically resized my browser, luckily for you your map made me smile.. It's looking great! Very nice job..

    Will you ever consider donating the custom content to the PVK2 mod?

  • Grinwhrl
    • August 12, 2007 at 5:50 AM
    • #3

    Nice classic style map, like the new aztec feel, lots of custom stuff to.

  • Minos
    • August 12, 2007 at 6:48 AM
    • #4

    I like it a lot, it's obviously based on de_aztec, however it looks refreshing and solid. Maybe you should consider polishing the snakes heads up because they look pretty bad if you ask me.

    Good job on the custom content

  • hessi
    • August 12, 2007 at 8:41 AM
    • #5

    yeah nice custom content. sadly counter-strike is a crappy game that in my honest opinion doesnt make fun at all :X

  • Zyn
    • August 12, 2007 at 12:12 PM
    • #6

    Looks more like hippo heads to me

  • e-freak
    • August 12, 2007 at 12:29 PM
    • #7

    Nice map - aztec scenario is refreshing.

  • ifO
    • August 12, 2007 at 1:34 PM
    • #8

    Very nice, this is wasted on CS:S, find a mod for it

  • Skjalg
    • August 12, 2007 at 1:52 PM
    • #9
    Quote from ifO

    Very nice, this is wasted on CS:S, find a mod for it

    Thats what I thought too...

    Do the right thing and supply PVK2 mod with much needed custom maps instead

  • FrieChamp
    • August 12, 2007 at 1:56 PM
    • #10
    Quote from ifO

    Very nice, this is wasted on CS:S, find a mod for it

    Quote

    Hostile Intent Mapper

    [Blocked Image: http://i53.photobucket.com/albums/g52/eot_mapcore/smilie.gif]

  • ifO
    • August 12, 2007 at 2:34 PM
    • #11

    I'm not suggesting HI lol, it really wouldn't fit, but yeah PVK, why not?

  • StarD00d
    • August 12, 2007 at 3:10 PM
    • #12

    Actually I checked PVK2 a few weeks ago and was thinking, damn that mod could use a cool temple map

    but I want my army of drunken parrots in the game

    I really dont like your CS bashing, sure some players can behave strange but thats a matter with every huge community.

    Personally I dont like DoD, cause every map uses the same theme and I'm really not a fan of WW2 scenarios. I've seen it done 1000 times, hard to get excited by it nowadays.

    But despite that fact I dont bash DoD. It's a game that has a community who enjoys it, so they got their point. Same applies for CS.

    I updated 4 screenshots. The new ones are:

    09 - Bomb spot A

    12 - The temple hall could use some restoration

    13 - T Spawn

    14 - Lost Temple - The Movie ?

  • ⌐■_■
    • August 12, 2007 at 3:31 PM
    • #13

    Yeah, looks solid!

    GG

  • Skjalg
    • August 12, 2007 at 3:52 PM
    • #14
    Quote from StarD00d

    Actually I checked PVK2 a few weeks ago and was thinking, damn that mod could use a cool temple map but I want my army of drunken parrots in the game

    Why want drunken parrots, when you can already use the parrot as a weapon ingame in beta 2.0 of pvk2

  • KoKo5oVaR
    • August 12, 2007 at 4:07 PM
    • #15

    Make it for PVK II dude, this is the right choice [Blocked Image: http://www.cigarsmokers.com/images/smilies/smiley37.gif]

  • ifO
    • August 12, 2007 at 4:52 PM
    • #16

    I love CS:S btw I just think custom maps are wasted on it because no-one plays them. Especially maps with custom content that require a long download. Same goes for DoD:S and HL2:DM.

    I second PVKII.

  • StarD00d
    • August 12, 2007 at 6:19 PM
    • #17

    I think that attitude is too negative.

    There are always around 120 servers playing one of the d00ds maps at the same time.

    When I look at DOD:S for example the most played map has 300 servers and the map on the 7th place are only 40 servers.

    Right in this moment 180 ppl play de_losttemple/pro and 260 ppl play dod_anzio.

    I think you get the point, even if 3% of the CS:S community plays custom maps its more than 100% of the DOD:S community.

  • hessi
    • August 12, 2007 at 6:53 PM
    • #18

    :nag::nag: ok i think we should return to the topic and judge this map and not the games.

  • SnipaMasta
    • August 12, 2007 at 7:53 PM
    • #19
    Quote from ifO

    I love CS:S btw I just think custom maps are wasted on it because no-one plays them. Especially maps with custom content that require a long download. Same goes for DoD:S and HL2:DM.

    Actually, I regularly see custom maps on rotation in CS:S - just not, as you say, the large ones. AIM_ maps are very popular, DE_/CS_ ones less so, but they still are played a fair bit.

    Anyway, as has been said the map looks great.

  • mjens
    • August 12, 2007 at 9:27 PM
    • #20

    Does any tourney had a custom map in rotatnion?

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