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Sharps rifle

  • hessi
  • August 9, 2007 at 9:44 PM
  • hessi
    • August 9, 2007 at 9:44 PM
    • #1

    hi, i modeled this Sharps rifle for a mod. so this thread is only about to show screenshots ;(

    polycount: 3673

    [Blocked Image: http://www.thomashess.net/sharps1.jpg]

    [Blocked Image: http://www.thomashess.net/sharps2.jpg]

    [Blocked Image: http://www.thomashess.net/sharps3.jpg]

    [Blocked Image: http://www.thomashess.net/sharps4.jpg]

    [Blocked Image: http://www.thomashess.net/sharps5.jpg]

    [Blocked Image: http://www.thomashess.net/sharps6.jpg]

    [Blocked Image: http://www.thomashess.net/sharps7.jpg]

    [Blocked Image: http://www.thomashess.net/sharps8.jpg]

    [Blocked Image: http://www.thomashess.net/sharps_texture1.jpg]

    [Blocked Image: http://www.thomashess.net/sharps_texture2.jpg]

    hessi is still kickin' y0

  • curman
    • August 9, 2007 at 9:53 PM
    • #2

    I really love the engraving design, that looks top notch.

    But I dunno, the wood and metal, well.. The wood looks really low resolution compared to the rest. The metal itself also doesn't appear to 'metal'ish.

    It looks great, but it looks like you focussed more attention on the engraving then the rest sort of got finished in a hurry?

  • hessi
    • August 9, 2007 at 10:06 PM
    • #3

    yeah thats always a problem to make the metal look like metal. ingame a specularmask is used which makes it more reflective and therefore more metalic in some screenshots you might notice the yellow and blue lights i used to make the screenshots. besides regular brightness it is specularity you see there thanks anyway

  • curman
    • August 9, 2007 at 10:35 PM
    • #4

    I haven't skinned a gun in a long while, but I think a large mistake people make is over scratching. I mean this as constructive critism, not to flame you, you're a great artist. The gun barrel just seems to.. be insanely damaged. Which is fine, but that many scratches like doesn't seem to possible..

    [Blocked Image: http://img522.imageshack.us/img522/9835/hayvh1.jpg]

    That's something I did really fast. I think when people do metal it's more just a spongey-noise grey. With the occassional scratch or ding amongst the edge. But that is just me.

  • Quakis
    • August 9, 2007 at 10:38 PM
    • #5

    I prefer Curman's approach to the metal, but still some top notch work there Hessi.

  • I3yG-MaK
    • August 9, 2007 at 11:00 PM
    • #6

    3 words.

    O MAY GOD!

  • KoKo5oVaR
    • August 9, 2007 at 11:49 PM
    • #7

    You know what i think about it hessi , but did you made those engravings yourself or is it from photoref ?

  • mjens
    • August 9, 2007 at 11:52 PM
    • #8

    looks very nice. Can you show screenshots with wireframe?

  • hessi
    • August 10, 2007 at 8:04 AM
    • #9
    Quote from KoKo5oVaR

    You know what i think about it hessi , but did you made those engravings yourself or is it from photoref ?

    engravings are painted. i saw some photos and made myself photoshop brushes of generic shapes, then made several combination and finally applied a bunch of photoshop layer effects on it

  • Bic-B@ll
    • August 10, 2007 at 10:21 AM
    • #10

    lol is there a reason for 37 of the same screw? anywho, looks nice. i just wish that if people made guns to be used with iron sights they would put a lot of attention towards parts that would be brought to the eye.

  • hessi
    • August 10, 2007 at 11:12 AM
    • #11

    uhm i actually paid attention to the parts that will be seen close up in the iron sight :X

    http://www.thomashess.net/sharps2.jpg

    the wood could not get more detail there because it already took lots of space and in order to keep it seamless i had to go for a compromise :/

    thanks for the comment anyway

  • SnipaMasta
    • August 10, 2007 at 12:11 PM
    • #12

    Your style reminds me a lot of the DOD:S textures (in a good way ). The engravings look fantastic, too.

  • e-freak
    • August 10, 2007 at 12:31 PM
    • #13

    -snip-

  • hessi
    • August 10, 2007 at 1:19 PM
    • #14

    the front of the model is not modeled because it is very uncommon that the player will look into his own rifle!

    it looks so thin because bachface culling is disabled in high quality mode from maya. so if i could enable it you would see that there are no polies to simulate the muzzle (and i did never even think of modelling them ).

  • R_Yell
    • August 10, 2007 at 1:25 PM
    • #15

    We are working with it right now, this is an in-game shot, hope you like it

    [Blocked Image: http://img103.imagevenue.com/loc636/th_48492_fof_tramonto_b40023_122_636lo.jpg]

  • hessi
    • August 10, 2007 at 1:57 PM
    • #16

    you have no specular on it? D:

  • Rick_D
    • August 10, 2007 at 2:02 PM
    • #17

    i think bic means that the screw has lots of space on the uv sheet yet the pixels have just been copy/pasted

    overall it looks really nice ;d

  • R_Yell
    • August 10, 2007 at 3:02 PM
    • #18
    Quote from hessi

    you have no specular on it? D:

    Sure there is , but toned down a bit because reflections were too bright in dark places, I'm trying to find a balance.

  • RA7
    • August 10, 2007 at 5:36 PM
    • #19

    Sumthing for the BGMOD?? Pretty sweet...

  • hessi
    • August 10, 2007 at 5:38 PM
    • #20

    "Fistful of Frags" mod

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