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New pictures of starcraft motherfucking two

  • KoKo5oVaR
  • August 9, 2007 at 9:02 PM
  • KoKo5oVaR
    • August 9, 2007 at 9:02 PM
    • #1

    It has to be posted

    [Blocked Image: http://www.canardplus.com/ressources/actus/5968/CP_actu_5968.jpg]

    [Blocked Image: http://www.canardplus.com/ressources/actus/5968/gallery/5968_001.jpg]

    [Blocked Image: http://www.canardplus.com/ressources/actus/5968/gallery/5968_002.jpg]

    [Blocked Image: http://www.canardplus.com/ressources/actus/5968/gallery/5968_003.jpg]

    [Blocked Image: http://www.canardplus.com/ressources/actus/5968/gallery/5968_004.jpg]

    [Blocked Image: http://www.canardplus.com/ressources/actus/5968/gallery/5968_005.jpg]

    [Blocked Image: http://www.canardplus.com/ressources/actus/5968/gallery/5968_006.jpg]

    [Blocked Image: http://www.canardplus.com/ressources/actus/5968/gallery/5968_007.jpg]

    [Blocked Image: http://www.canardplus.com/ressources/actus/5968/gallery/5968_008.jpg]

    [Blocked Image: http://www.canardplus.com/ressources/actus/5968/gallery/5968_009.jpg]

    [Blocked Image: http://www.canardplus.com/ressources/actus/5968/gallery/5968_010.jpg]

    I just love the redneck look of the SCV

  • ⌐■_■
    • August 9, 2007 at 9:10 PM
    • #2

    Looks good, but I don't respect the cartoony feeling it gives me.

  • Thrik
    • August 9, 2007 at 10:13 PM
    • #3

    I quite like the cartoon-ish look, and it'll probably scale well too.

    That said, it looks a bit busy for me. I like my RTS games a bit more focused rather than swarming with a million units (lol Zergs). I suspect this won't be a game I'll enjoy much, though I'll inevitably get it.

  • PhilipK
    • August 9, 2007 at 10:15 PM
    • #4

    I really dig the looks. It's more cartoonish but still it sure doesn't lack any detail and the style is well matched.

  • JeanPaul
    • August 9, 2007 at 10:23 PM
    • #5

    Graphically it doesnt look as good as other RTS's I have seen

  • Erratic
    • August 9, 2007 at 10:47 PM
    • #6

    I'm really digging SCII more and more with every update. Initially I was skeptical about the art direction but those feelings have been pretty much abolished.

    Also, siege tanks in non-siege mode = best looking unit ever.

  • Pingu_swe
    • August 9, 2007 at 10:49 PM
    • #7

    I like it, except the marines, zerglings and zealots. All core units don´t look like I think they should.

    Marine - The white thing at the gun annoys me and they sheild is a nono. They should look like the artwork.

    Zergling - Look like something between a wasp and grasshopper. I want something more like the creeps in starship troopers.

    Zealot - They look so zilly instead of the powerfull look they should have.

  • mabufo
    • August 9, 2007 at 10:57 PM
    • #8

    I was never really able to get into RTS games. There was always too much going on at once for me to keep up with.

  • Thrik
    • August 9, 2007 at 11:36 PM
    • #9

    Depends on the RTS, mabufo. I'm very similar to you in that I also don't really enjoy them when they're absolutely teeming with activity, but it really depends on the game.

    Supreme Commander for example literally has hundreds of different types of units, and hundreds of them the map at once. I simply can't relax and have a good time with such an intensive amount of stuff going on.

    Command & Conquer on the other hand also allows you to build as many units as you want, but there're less of them so it's much more manageable. Indeed, big clusters of the same unit are almost like a single unit.

    Then you've got Company of Heroes which drills down into a much closer perspective, and gives you more control over individual units but you have much less of them as a result. I find this the epitome of enjoyable RTS gaming, with the tactics/strategy potential being really fun because of the closeness.

    You can of course go even further into Commandos territory, where you basically control five guys throughout the whole game and have to keep them alive. Even detection is practically mission failure, making it like an RTS Metal Gear Solid.

  • KoKo5oVaR
    • August 9, 2007 at 11:37 PM
    • #10

    Yeah, in terms of design/colors etc.. it kicks your nuts up to the space ! It seems so slick and smooth to play

  • Thrik
    • August 9, 2007 at 11:38 PM
    • #11

    Yeah, the first shot is my favourite. It's relatively rare to get such vibrant beauty in an RTS. I'm less impressed by the more monotone space-like environments, though. Hopefully plenty of the former!

  • dux
    • August 10, 2007 at 12:06 AM
    • #12

    Warcraft 3 engine's still got it

  • KoKo5oVaR
    • August 10, 2007 at 12:10 AM
    • #13
    Quote from dux

    Warcraft 3 engine's still got it

    [Blocked Image: http://www.dinosoria.com/reptil_prehi/serpent_langue.jpg]

  • Grinwhrl
    • August 10, 2007 at 12:11 AM
    • #14

    looks awesome, and screw Warcraft 3

  • Taylor
    • August 10, 2007 at 1:13 AM
    • #15

    Suprised they went with the cartoony look already associated with Warcraft but I imagine they're not going to make another RTS one of those anyway. Which is kind of a shame for people like me that find the RTS genre rather boring but enjoyed Warcraft because of all the non-RTS bits.

    I'm going to have to check this out when it hits though.

  • Rick_D
    • August 10, 2007 at 8:39 AM
    • #16

    I .. don't.. like it

  • Zacker
    • August 10, 2007 at 10:22 AM
    • #17

    Wow, these new screenshots are really impressive! I like the first shot in particular but all of them look great.

    My only worry is that some of it look pretty high poly which might give some performance issues. Blizzard has always pulled of games with reasonable machine requirements though, so they will probably do so again.

  • JamesL
    • August 10, 2007 at 10:31 AM
    • #18

    Fookin ace, can't wait to play it.

  • e-freak
    • August 10, 2007 at 12:38 PM
    • #19

    looks a lot like warcraft 3 with "DX10 Px4.0 Normalmapped" (To use Hessis Signature Description) and a lot too much on the way. Doesn't do it for me but it looks ok.

  • Warby
    • August 10, 2007 at 12:58 PM
    • #20

    the "love per pixel ratio" is high on this one

    "lppr" is a registered trademark of warbyopolis enterprise

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