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Pyro Studios - Lead Game Designer (MMOG)

  • Berta Montero
  • August 9, 2007 at 5:17 PM
  • Berta Montero
    • August 9, 2007 at 5:17 PM
    • #1

    Founded in 1996 in Madrid, today is the leading studio for digital

    entertainment in Spain.

    Pyro Studios' mission is to develop videogames of the highest possible

    quality. Its first products – the Commandos saga – proved international hits, distributed in more than 50 countries.

    Currently composed of over 120 professionals including programmers,

    graphic designers, musicians and game designers.

    LEAD GAME DESIGNER (MMOG)

    Overall responsibilities:

    Under the supervision of the Producer and Project Manager, and working closely with the programming and art leads, you will manage a team of designers to conceive a new and original concept for a multiplatform MMOG. This will include, among others, the following responsibilities:

    • Conceive, design, and pitch original ideas.

    • Create, maintain and coordinate the game design documentation (Concept Design, Detailed Design,…).

    • Ensure the game design integrity and consistency throughout the entire project.

    • Manage opinions and critiques (internal & external) to the game design and conduct these with clear and consistent direction to the Design team.

    • Participate in the interface design and usability analysis of development tools.

    Specific responsibilities:

    • Lead and assist a team of Designer, ensuring that the production goals set for the department are met within timelines.

    • Detect and foresee risks, providing practical solutions to detected design problems.

    • Document and communicate relevant information to other designers and department leads.

    Requirements:

    • +2 years of professional experience designing videogames.

    • Excellent organizational, presentation and communication skills (written and verbal), being able to transmit difficult and creative concepts in a clear and concise manner.

    • Highly creative thinker, able to transform ideas into feasible and entertaining concepts.

    • Strong knowledge of basic game design and level design theory/principles.

    Pluses:

    • Wide knowledge about current tendencies in MMO games, virtual communities and virtual worlds, and the business models behind these.

    • Degree in game design or similar related formation.

    • Provide a document (max. 2 pages) analyzing the virtues and flaws of 2 of your last year favourite games, and how you would improve them.

    e-mail: [email protected]

    ref: LDGDM-33458

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