Is there some ways delete a part of the mesh without deleting UVW?
The situation looks like this: I have a model of a car and it's textured. I've saved UVW's to file but when I'm deleting some polys the UVW's are reset to "Automatic" and when I try to load my old UVW's from a file the mapping isn't changeing and it's still made by 3DS...
How to delete a part of the mesh without making whole UVW from the begining?