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de_mon

  • MaMuS_lol
  • August 5, 2007 at 9:48 PM
  • MaMuS_lol
    • August 5, 2007 at 9:48 PM
    • #1

    [Blocked Image: http://www.labs.brlogic.com/maps/de_mon/de_mon_poster.png]

    Briefning:

    A terorrist group is preparing to invade the Hurgland Natural park.

    Their intention is to destroy the ancient fortress or the great

    lighthouse using C4 explosives, in retaliation to Lord Hurg beco-

    ming the new president.

    The counter-terrorist team is en route to intercept the terrorists

    and eliminate the threat.

    In this map you will be presnted with a large amount of land

    - with exotic terrain and beautiful beaches. Watch out for enemies

    in all directions - it's quite easy to get hit by an AWP shot!

    Plan your tactics well, this map was designed to put the player

    in some awkware situations. This is not a normal map - so spend

    some time getting used to it.

    OBS1: Type "r_detailtextures 1" to activate the detail textures!

    OBS2: Feel Free to find the easter eggs! They're very cool.

    Author's Lists: (from thing's i've not developed)

    TFC -------------------tfc.wad tfc2.wad & flmgrexp.wav

    Doenerking Web-----models from the "models/doenerking/" dir

    CS---------------------some sounds from official maps

    Valve------------------the excellent Half-Life!

    ID Software----------the Quake engine

    Images:

    [Blocked Image: http://www.labs.brlogic.com/maps/de_mon/de_mon0000.png][Blocked Image: http://www.labs.brlogic.com/maps/de_mon/de_mon0001.png][Blocked Image: http://www.labs.brlogic.com/maps/de_mon/de_mon0002.png]

    [Blocked Image: http://www.labs.brlogic.com/maps/de_mon/de_mon0003.png][Blocked Image: http://www.labs.brlogic.com/maps/de_mon/de_mon0004.png][Blocked Image: http://www.labs.brlogic.com/maps/de_mon/de_mon0005.png]

    [Blocked Image: http://www.labs.brlogic.com/maps/de_mon/de_mon0006.png][Blocked Image: http://www.labs.brlogic.com/maps/de_mon/de_mon0007.png][Blocked Image: http://www.labs.brlogic.com/maps/de_mon/de_mon0008.png]

    [Blocked Image: http://www.labs.brlogic.com/maps/de_mon/de_mon0019.png][Blocked Image: http://www.labs.brlogic.com/maps/de_mon/de_mon0020.png][Blocked Image: http://www.labs.brlogic.com/maps/de_mon/de_mon0021.png]

    Reference Link:

    http://www.labs.brlogic.com/maps/de_mon/de_mon.htm

    Download:

    http://www.labs.brlogic.com/maps/de_mon/de_mon.rar

  • sk3tch
    • August 6, 2007 at 1:20 AM
    • #2

    That's pretty hot for the HL1 engine.

  • zeon
    • August 6, 2007 at 1:36 AM
    • #3

    texture overlapping on image 20.. at the beach/mountain in the distance. and maybe a bit to bright, but its pretty hot for a hl1 map!

  • Minos
    • August 6, 2007 at 6:31 AM
    • #4

    Best CS map storyline ever

  • SnipaMasta
    • August 6, 2007 at 6:52 AM
    • #5

    Looks very cool

    If you haven't already released it everywhere you might want to fix the English in the briefing text. I've done it for you, if you want to use it.

    Quote

    A terorrist group is preparing to invade the Hurgland Natural park. Their intention is to destroy the ancient fortress or the great lighthouse using C4 explosives, in retaliation to Lord Hurg becoming the new president.The counter-terrorist team is en route to intercept the terrorists and eliminate the threat.

    In this map you will be presnted with a large amount of land - with exotic terrain and beautiful beaches. Watch out for enemies in all directions - it's quite easy to get hit by an AWP shot!

    Plan your tactics well, this map was designed to put the player in some awkware situations. This is not a normal map - so spend some time getting used to it.

    OBS1: Type "r_detailtextures 1" to activate the detail textures!

    OBS2: Feel Free to find the easter eggs! They're very cool.

  • dux
    • August 6, 2007 at 7:35 AM
    • #6

    Go president Hurg

  • Psy
    • August 6, 2007 at 10:15 AM
    • #7

    The only thing that's letting it down is the sky. It's too cartoony.

  • -HP-
    • August 6, 2007 at 10:20 AM
    • #8

    Nice stuff for HL1, I guess!

  • mjens
    • August 6, 2007 at 10:50 AM
    • #9

    Crazy brushwork :>

    Maybe it looks "cartoony"

    The bunker is great, lighthouse looks great... Damn it's a great idea to make a map with that storyline, using that tactics and make it so good looking!

    Please! Make that map for CS:S!

  • MaMuS_lol
    • August 6, 2007 at 10:21 PM
    • #10

    Thanks SnipaMasta, my english is not that advanced for... complex texts:P

    The sky was made on terragen and it's very bright, maybe this is the cause of the "cartoony" look, but it makes the idea of a very suny place

    Seir, a CSS version? Maybe with the double size? XD But now I'm busy to make maps in that way.

    And, Thank's for the feedback ;D

  • ifO
    • August 6, 2007 at 10:55 PM
    • #11

    I dunno, I think the terrain is kinda awful, even for HL1 :S

    I like the overall 'look', in the thumbnails, but up close it's eugh.

  • D3ads
    • August 7, 2007 at 3:07 AM
    • #12

    Looks pretty cool, would benefit from a 3D skybox, but you need Spirit for that and CS is hard-coded.. shame

  • Rick_D
    • August 7, 2007 at 8:54 AM
    • #13

    I'll be honest, i think it looks fugly

    The texture cutting on the bckgnd plane trees is horrible, and combined with all the sharp edges of the 'cliffs' it makes it look very choppy and sharp - almost as if you are looking at a bunch of photos cut up and put next together. And that's the other thing - photo textures = great, cool, etc, but at least make them a little bit .. less photo-looking?

    dunno, I want to be impressed by it, but it's just not doing anything for me ;(

  • D3ads
    • August 7, 2007 at 3:35 PM
    • #14

    The thing is, it's so open that if he made it more detailed it would suffer in playability I'm sure, unless he was clever enough to place hint brushes in the correct places.

  • Seldoon182
    • August 9, 2007 at 10:55 PM
    • #15
    Quote from MaMuS_lol

    ID Software----------the Quake engine

    But Goldsrc was built by VALVe !

    Great job so far !

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