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ID Tech 5 & "Rage" presentation

  • FrieChamp
  • August 5, 2007 at 12:58 PM
  • -HP-
    • August 6, 2007 at 12:09 AM
    • #21
    Quote from Evert

    Yes HP it looks good, but what's up with this fanboy like stuff

    Well, ID's engines has almost always been the first ones including new stuff.

    Like Doom3 engine for example, or (Id Tech 4) it was the first engine having normals maps with dynamic lightning, correct me if I'm wrong.

    But yeah, I'm a self proclaimed ID fanboy!

  • Sentura
    • August 6, 2007 at 12:59 AM
    • #22
    Quote

    I'm a self proclaimed ID fanboy!

    poor you

  • Erratic
    • August 6, 2007 at 1:56 AM
    • #23
    Quote

    ":3k21mkhb]Well, ID's engines has almost always been the first ones including new stuff.Like Doom3 engine for example, or (Id Tech 4) it was the first engine having normals maps with dynamic lightning, correct me if I'm wrong.But yeah, I'm a self proclaimed ID fanboy!

    I think Starbreeze actually beat id to the punch with Riddick by a couple months.

    And I'm sure someone can even dig up a title that beat that.

  • Mr. Happy
    • August 6, 2007 at 2:09 AM
    • #24
    Quote from Psyshokiller

    Can't wait to get my hand on this!The fun thing is he's already talking about Id tech6 at the end of the editor demonstration.

    You took the words right out of my mouth

  • Grinwhrl
    • August 6, 2007 at 3:51 AM
    • #25

    amazing, been waiting for a game that combines great FPS wit great Racing

  • leileilol
    • August 6, 2007 at 4:32 AM
    • #26
    Quote from Erratic

    I think Starbreeze actually beat id to the punch with Riddick by a couple months.

    And I'm sure someone can even dig up a title that beat that.

    If you judge by release dates, then you might mention Far Cry, which is a bunch of months before Riddick.

    Remember, tech 4 was open for licensing in 2001.

  • KungFuSquirrel
    • August 6, 2007 at 4:39 AM
    • #27

    Had id hit their 2003 target, they would have been first to market with it by a good bit - they were certainly the first to show it running real-time in a game.

    If you want to get really technical, Secret Service 2 hacked it in before any of those games shipped, but... well...

  • dux
    • August 6, 2007 at 6:02 AM
    • #28
    Quote from KungFuSquirrel

    Secret Service 2

    The what?

  • FrieChamp
    • August 6, 2007 at 9:29 AM
    • #29

    I think it hasn't been mentioned before that the engine runs on all platforms, without any modifications and adaptions. They do changes, compile their code and it runs on PC as well as on PS3.

    That's a huge bonus.

  • -HP-
    • August 6, 2007 at 10:12 AM
    • #30
    Quote from FrieChamp

    I think it hasn't been mentioned before that the engine runs on all platforms, without any modifications and adaptions. They do changes, compile their code and it runs on PC as well as on PS3.That's a huge bonus.

    True that, It's like an universal code that works on all the platforms!

  • Rick_D
    • August 6, 2007 at 12:35 PM
    • #31

    that's not particularly new or anything tho..

  • FrieChamp
    • August 6, 2007 at 12:36 PM
    • #32
    Quote from Rick_D

    that's not particularly new or anything tho..

    ...but a big advantage over its competitors such as UE3 and CE2...

  • Buddy
    • August 6, 2007 at 12:43 PM
    • #33

    Awesome.

    But still, facial animation is worse than HL2's.

    I really hope that VALVe will come up with something like that soon as well

  • Thrik
    • August 6, 2007 at 1:26 PM
    • #34

    I think it's going to be a while before anyone matches Valve's facial efforts. HL2's was good, but the new technology they showed in that Team Fortress 2 video blows the wind out of even that.

  • e-freak
    • August 6, 2007 at 1:33 PM
    • #35

    allthough - someone at m-t.de mentioned they would have to use OpenGL 2 for the engine instead of OGL3 because the Xbox could not handle OGL3 (I'm not sure if this informations are correct)

  • Patrick_H
    • August 6, 2007 at 11:57 PM
    • #36
    Quote from e-freak

    sucks.Seriously. The editor looks like Battlecraft 42 with "Ultra-New-Next-Gen-Shader" and placing Prefabs everythere. Look at the part there Carmack places those stones and bones. It seems it is all texture and seriously - even Half-Life 1 had modelled gibs and didn't need parallax-shaders for a single stone.

    I think maybe you're missing the point of the strategy behind idStudio. It doesn't use many brushes at all, mostly meshes- as brush-based geometry is dead in the next wave of engines. The secret to large outdoor environments in the engine is in the texture. Virtualized texturing- the entire terrain is rendered as one draw call, regardless of how many stamps and blends are on the terrain, and the designer gets free reign to decide which and how many of those terrain textures to use. I don't know of an engine that virtualizes polygons.

    Quote from FrieChamp

    After being somewhat left behind by UE3 and well, CE2 I guess as well, it seems ID finally heard the wake up call and managed to take the leap from engines that are optimized for interiors to something that supports large, detailed, open environments.

    If you look at Quake Wars, you'll see that this leap has already been made. iD has definitely benefited from Splash Damage's learning curve in optimizing the engine for that game.

    Quote from buddy the designer

    Awesome.But still, facial animation is worse than HL2's.

    Maybe we were watching different demos- I would say the character's facial animation in the Rage demo was better than anything I had seen in HL2.

  • Buddy
    • August 7, 2007 at 4:02 AM
    • #37

    Which HL2 have you played?

  • Patrick_H
    • August 7, 2007 at 4:12 AM
    • #38

    I think I'll overlook the wiseassity of that and play it straight.

    Ignoring the wiseassity of the comment, Patrick played it straight and remarked, "I played Half-Life 2, but I haven't gotten around to Episode 1, and I am really looking forward to Episode 2, where perhaps the facial animations will match those of idTech 5 characters."

  • mabufo
    • August 7, 2007 at 8:06 AM
    • #39

    ...makes me wish I could model. I only have experience with HL's brush system, not this fancy mesh stuff.

  • leileilol
    • August 7, 2007 at 7:29 PM
    • #40
    Quote from KungFuSquirrel

    If you want to get really technical, Secret Service 2 hacked it in before any of those games shipped, but... well...

    oh yeah? NEVERWINTERNIGHTSSERIOUSSAMKREED etc

    Quote from Thrik

    I think it's going to be a while before anyone matches Valve's facial efforts.

    You make it sound like it's impossible to make a zillion of redundant unecessary morph targets on faces in an engine when an artist can.

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