1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP: The Specialist map

  • lucid
  • September 2, 2004 at 8:21 PM
  • lucid
    • September 2, 2004 at 8:21 PM
    • #1

    1st floor: not completed, going to be a bar or something , to disguise the rest of the building[Blocked Image: http://obscurelogic.com/wip/1stfloor.jpg]

    2nd floor: firearms

    [Blocked Image: http://obscurelogic.com/wip/2ndfloor.jpg]

    3rd floor: knife/katana/kungfu combat

    [Blocked Image: http://obscurelogic.com/wip/3rdfloor.jpg]

    there's two more floors, very top is going to have a helicopter, and a opening door in the roof for it to fly out of, (not really going to fly though) don't know yet what the 4th floor is going to be. texturing isn't even started yet, just using these textures to see what it's going to look like. also going to add some accents to the architecture. very beta piece of work.

    also, anyone know how to make multiple spawn points in The Specialist? i have two on each floor, but only ever spawn in the first one.

  • The_Postman
    Guest
    • September 2, 2004 at 8:25 PM
    • #2

    nice huge empty boxes

  • kleinluka
    • September 2, 2004 at 8:36 PM
    • #3

    looks....boring?

    Seriously, if you have nothing to show, don't post. What do you expect us to say about these pics

  • GrayFox
    • September 2, 2004 at 8:43 PM
    • #4

    not one of these again...

  • Marcos
    • September 2, 2004 at 9:21 PM
    • #5

    Looks like you just learned how to use hammer. Thats good. But i dont see the point of pimping some empty boxes that should look like a room.

    Like klein said, what should we say?

  • tnoh
    • September 2, 2004 at 9:24 PM
    • #6

    Well... it is wip

  • kleinluka
    • September 2, 2004 at 9:46 PM
    • #7

    yeah but do you really think the final thing would look much different from this ? Besides, you really shouldn't post pictures of your map before it is somewhat .....worth.... posting. If people can't give feedback on a map because there's nothing to see then posting pics is pointless, regardless of whether or not it's "wip".

    de_ungarn is wip, the author posts pic as he moves along. And people comment on the map. Because there is something to look at and criticise objectively.

  • Tequila
    • September 2, 2004 at 10:03 PM
    • #8

    Honestly, the mind boggles at why a mapper would want to show this. What constructive criticism can we give? "Make the bar"? I think not.

    Stop wasting our time and your own; come back when you've got something we can actually sink our teeth into.

  • lucid
    • September 2, 2004 at 10:05 PM
    • #9

    thanks... I guess.

  • insta
    • September 2, 2004 at 11:04 PM
    • #10

    In the first two pics, you managed to half your fps by adding some gun-cabinets. That's some awesome mapping.

  • OL
    • September 2, 2004 at 11:15 PM
    • #11

    :@

  • von*ferret
    • September 2, 2004 at 11:18 PM
    • #12

    .... neeeds tons of work

  • Mazy
    • September 3, 2004 at 7:40 AM
    • #13

    Very empty, add some stuff. Also try getting a theme into the map, and make some architecture based on that theme.

    But obviously you are new to mapping, and everybody that has posted in this topic probably expected something totally mindblowing when they see a WIP topic. Just work with it and come back when you have something better to show off

  • kleinluka
    • September 3, 2004 at 12:56 PM
    • #14

    I wasn't really expecting something mindblowing... just something people would actually be able to make comments on. This is just too early and too basic to pimp it... no offence

  • Grin
    • September 3, 2004 at 1:42 PM
    • #15

    I see 20 minutes of work. Not too bad start though.

  • Duff-e
    • September 3, 2004 at 3:51 PM
    • #16

    its better than half the shit ol makes, ill give you that

  • OL
    • September 3, 2004 at 5:27 PM
    • #17

    YOU.

    come into the chan so i can ban you.

  • lucid
    • September 3, 2004 at 5:48 PM
    • #18
    Quote from Grin

    I see 20 minutes of work. Not too bad start though.

    Man, I wish this was only 20 minutes of work, took me like 2 hours just to make the 5 floors of stairs :/

  • RD
    • September 4, 2004 at 10:26 PM
    • #19

    it looks purile. Just hang out on irc mapcore and ur skills will grow just looking at the ops

  • hydeph
    • September 6, 2004 at 10:49 AM
    • #20

    give him a fucking break.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™