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I am making a DoD:s map.

  • JeanPaul
  • July 22, 2007 at 10:46 PM
  • Dradz
    • July 26, 2007 at 4:12 PM
    • #61

    may want to take a look at dod_ludendorf (sp?) -- was based on the "bridge too far" bridge. In the map, the bridge has a level underneath the main bridge. It's been a relatively successful map based on a concept similar to yours.

  • JeanPaul
    • July 30, 2007 at 8:57 AM
    • #62
    Quote from Dradz

    may want to take a look at dod_ludendorf (sp?) -- was based on the "bridge too far" bridge. In the map, the bridge has a level underneath the main bridge. It's been a relatively successful map based on a concept similar to yours.

    Link?

    Well anyways, I spent an hour or so detailing one building in my map (got tired of orangemapping) and it was also sort of a test. Now realize there is no debris models, and no displacement debris on the ground yet, so that will be all over in the final version. But here it is:

    [Blocked Image: http://img406.imageshack.us/img406/2652/dodpontevecchio0015jo3.th.jpg]

    [Blocked Image: http://img184.imageshack.us/img184/8798/dodpontevecchio0016an1.th.jpg]

  • MrBaracuda
    • July 30, 2007 at 9:48 AM
    • #63

    Eh, that is completely unrealistic. Those wooden struts aren't just "painted on". You don't live in Europe, do you

  • Gorion
    • July 30, 2007 at 9:49 AM
    • #64

    and off course the building would collapse instant

  • Sentura
    • July 30, 2007 at 11:49 AM
    • #65

    yeah that hole looks very unrealistic, but a building could have a hole like that and still not collapse. it's stabilized by corners not by faces. JP: it doesnt make sense that you would put a thin layer of wood out on a masoned house. if you use wood, then go wood all the way, if you use stone or concrete, use those instead... they don't mix like that

  • ⌐■_■
    • July 30, 2007 at 12:48 PM
    • #66

    Yeah maybe a (plain) plaster texture would fit better. And the structure could use some more beams.

  • Rick_D
    • July 30, 2007 at 2:00 PM
    • #67

    or.. just add brush beams with damage

    I don't think the hole looks real though - you should have a look at some actual damaged buildings maybe :x

  • Skjalg
    • July 30, 2007 at 4:01 PM
    • #68

    I think it looks okay, except its a giant leap of faith having a huge hole in the wall, but electricity (and all the lamps) still work...

    Great start tho

  • dux
    • July 30, 2007 at 5:28 PM
    • #69

    *Waits for imageshack to load. Dies of old age waiting.*

  • skdr
    • July 30, 2007 at 6:01 PM
    • #70

    You're posting 2560x1600 images in Imageshack?

    GREAT.

  • JeanPaul
    • July 30, 2007 at 6:01 PM
    • #71

    Alright, I am confused, how would I go about making this as realistic as possible. Is it only bad mainly because of my texture choice? Or what should I do?

  • MrBaracuda
    • July 30, 2007 at 7:34 PM
    • #72

    It fails at realism.

    [Blocked Image: http://www.hobak.de/Bilder/Fachwerkhaus/Fachwerkhaus3.jpg]

    oh wait, it's dods anyway

  • JeanPaul
    • July 30, 2007 at 7:41 PM
    • #73
    Quote from MrBaracuda

    It fails at realism.[Blocked Image: http://www.hobak.de/Bilder/Fachwerkhaus/Fachwerkhaus3.jpg]

    oh wait, it's dods anyway

    That doesnt help, at all. I am just building off what I see in Valve made maps, so tell me guys, how would I go about making this more realistic?

  • skdr
    • July 30, 2007 at 7:55 PM
    • #74

    Where's the rubble.

  • JeanPaul
    • July 30, 2007 at 7:58 PM
    • #75
    Quote from skdr

    Where's the rubble.

    Hooked on phonics is AWESOME

    Quote from JeanPaul

    Now realize there is no debris models, and no displacement debris on the ground yet, so that will be all over in the final version.

    Is not having the debris on the ground the only thing thats unrealistic about it?

  • FMPONE
    • July 30, 2007 at 8:05 PM
    • #76
    Quote from JeanPaul

    Hooked on phonics is AWESOME

    Is not having the debris on the ground the only thing thats unrealistic about it?

    In my map I built the horizontal wood portions out 4 units or so

    AND FUCKING

    UPLOAD HOUSE DOT COM

  • Gorion
    • July 30, 2007 at 8:12 PM
    • #77

    the huge hole needs to made in 2 holes, or atleast make something that holds the roof up high at the point of the building

    everytime i see that building, i think wow, when does it collapse :S

  • JeanPaul
    • July 30, 2007 at 8:14 PM
    • #78
    Quote from FMPONE

    In my map I built the horizontal wood portions out 4 units or so

    AND FUCKING

    UPLOAD HOUSE DOT COM

    I dont think I can afford that, as I am already at 800 solids and the bridge isnt even close to being done.

    Quote from Gorion

    the huge hole needs to made in 2 holes, or atleast make something that holds the roof up high at the point of the building everytime i see that building, i think wow, when does it collapse :S

    Do you think that whenever you see the allied spawn in Avalanche?

  • Sentura
    • July 30, 2007 at 9:18 PM
    • #79

    the roof wont collapse, it is supported by corner columns not by sides -.-

  • Dradz
    • July 30, 2007 at 9:41 PM
    • #80
    Quote from JeanPaul

    Link?

    hehe, better late than never...link to Hintzmann's dod_ludendorf bridge

    -- similar in concept, but your bridge will be mostly covered (if I get your idea) which will make it similar only in that it has a bridge as the central element.

    http://www.dayofdefeat.net/forums/showt ... hp?t=69840

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