may want to take a look at dod_ludendorf (sp?) -- was based on the "bridge too far" bridge. In the map, the bridge has a level underneath the main bridge. It's been a relatively successful map based on a concept similar to yours.
I am making a DoD:s map.
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Quote from Dradz
may want to take a look at dod_ludendorf (sp?) -- was based on the "bridge too far" bridge. In the map, the bridge has a level underneath the main bridge. It's been a relatively successful map based on a concept similar to yours.
Link?
Well anyways, I spent an hour or so detailing one building in my map (got tired of orangemapping) and it was also sort of a test. Now realize there is no debris models, and no displacement debris on the ground yet, so that will be all over in the final version. But here it is:
[Blocked Image: http://img406.imageshack.us/img406/2652/dodpontevecchio0015jo3.th.jpg]
[Blocked Image: http://img184.imageshack.us/img184/8798/dodpontevecchio0016an1.th.jpg]
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Eh, that is completely unrealistic. Those wooden struts aren't just "painted on". You don't live in Europe, do you

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and off course the building would collapse instant

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yeah that hole looks very unrealistic, but a building could have a hole like that and still not collapse. it's stabilized by corners not by faces. JP: it doesnt make sense that you would put a thin layer of wood out on a masoned house. if you use wood, then go wood all the way, if you use stone or concrete, use those instead... they don't mix like that
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Yeah maybe a (plain) plaster texture would fit better. And the structure could use some more beams.
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or.. just add brush beams with damage
I don't think the hole looks real though - you should have a look at some actual damaged buildings maybe :x
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I think it looks okay, except its a giant leap of faith having a huge hole in the wall, but electricity (and all the lamps) still work...
Great start tho

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*Waits for imageshack to load. Dies of old age waiting.*
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You're posting 2560x1600 images in Imageshack?
GREAT.
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Alright, I am confused, how would I go about making this as realistic as possible. Is it only bad mainly because of my texture choice? Or what should I do?
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It fails at realism.
[Blocked Image: http://www.hobak.de/Bilder/Fachwerkhaus/Fachwerkhaus3.jpg]
oh wait, it's dods anyway

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Quote from MrBaracuda
It fails at realism.[Blocked Image: http://www.hobak.de/Bilder/Fachwerkhaus/Fachwerkhaus3.jpg]
oh wait, it's dods anyway

That doesnt help, at all. I am just building off what I see in Valve made maps, so tell me guys, how would I go about making this more realistic?
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Where's the rubble.
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the huge hole needs to made in 2 holes, or atleast make something that holds the roof up high at the point of the building

everytime i see that building, i think wow, when does it collapse

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Quote from FMPONE
In my map I built the horizontal wood portions out 4 units or so
AND FUCKING
UPLOAD HOUSE DOT COM
I dont think I can afford that, as I am already at 800 solids and the bridge isnt even close to being done.
Quote from Gorionthe huge hole needs to made in 2 holes, or atleast make something that holds the roof up high at the point of the building
everytime i see that building, i think wow, when does it collapse 
Do you think that whenever you see the allied spawn in Avalanche?
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the roof wont collapse, it is supported by corner columns not by sides -.-
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Quote from JeanPaul
Link?
hehe, better late than never...link to Hintzmann's dod_ludendorf bridge
-- similar in concept, but your bridge will be mostly covered (if I get your idea) which will make it similar only in that it has a bridge as the central element.
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