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I am making a DoD:s map.

  • JeanPaul
  • July 22, 2007 at 10:46 PM
  • Furyo
    • July 23, 2007 at 5:58 PM
    • #21
    Quote from Dradz

    oh noes, I'm in trouble!

    Rouen is an exception

  • Zeta
    • July 23, 2007 at 8:12 PM
    • #22
    Quote from ReNo

    Maybe it was to make it easier to notice which brushes were displacements. The public SDK version of Hammer didn't have the ability to render displacements in the 2D views until a while after release, so I guess they might not have had that internally either. That approach would make it quicker to differentiate between displacements and world brushes.

    this probably

  • Warby
    • July 23, 2007 at 11:09 PM
    • #23
    Quote from sk3tch

    Good topic. For some reason (And I have yet to make a DOD:S map)...I always start buildings with slabs of 128 height brushes. It always ends up messing me up in the end though.I didn't see the err in my ways until I took a look at how cs_assault did it. I guess the lesson is to see how the pros do it first.

    you better be talking about the css version and even that one has some pretty bad build-flaws project light in wrong angle on the balcony anyone ?

  • Steppenwolf
    • July 23, 2007 at 11:21 PM
    • #24
    Quote from generalvivi

    Grid 1 is no fun Grid 8 is Great! I had to write this one thousand times at work

    rofl

  • sk3tch
    • July 23, 2007 at 11:35 PM
    • #25
    Quote

    you better be talking about the css version and even that one has some pretty bad build-flaws project light in wrong angle on the balcony anyone ?

    ...and not to mention they carves the sidewalk curbs.

  • JeanPaul
    • July 24, 2007 at 4:11 AM
    • #26

    Thanks for your comments guys.

    I am pretty sure there is a reason for why they do that to their displacements, because EVERY SINGLE ONE uses that technique and that is a LOT of effort.

    Well anyways, I pretty much have no idea how Valve did this...........

    [Blocked Image: http://img410.imageshack.us/img410/7084/untitled2xv1.th.jpg]

    [Blocked Image: http://img526.imageshack.us/img526/73/untitledjd5.th.jpg]

    Its not subdivide, because I tried that.....

    Its not done manually, its too perfect for that.......

    Seriously, how the hell!?

    EDIT: I am going to start orangemapping tonight, so which method should I use for the multiple floors? Buddy's idea?

  • FMPONE
    • July 24, 2007 at 4:13 AM
    • #27

    They just created regular geometry and converted it to displacement for the bridge, the other thing I never did figure out and just copied the brush into my map where I used it.

    That building eventually got cut, though.

  • JeanPaul
    • July 24, 2007 at 4:21 AM
    • #28
    Quote from FMPONE

    They just created regular geometry and converted it to displacement for the bridgeThat building eventually got cut, though.

    Nope, thats not how they did it actually.

    Here it is destroyed.........

    [Blocked Image: http://img177.imageshack.us/img177/7379/untitled3js6.th.jpg]

    WTF?

  • FMPONE
    • July 24, 2007 at 4:35 AM
    • #29

    Valve built these maps with antiquated tools and there are versions of them probably built on top of eachother going back ... years? So god knows

  • Bic-B@ll
    • July 24, 2007 at 4:42 AM
    • #30

    voodoo magic

  • Psy
    • July 24, 2007 at 11:05 AM
    • #31

    I just tried making it using a arch. I can confirm that this is in fact, voodoo magic.

  • Rick_D
    • July 24, 2007 at 11:40 AM
    • #32

    take that low poly version of the bridge - copy it to either side, select all the faces of all three "bridges" and then subdivide

  • Grippy0
    • July 24, 2007 at 11:54 AM
    • #33

    A friend make for my dod_snowblind some displacements towers :

    http://grippy.free.fr/dod/tower.jpg

    I will ask him how he did.

    Orangebuilding ?! You are crazy

    I use the option 2 in general :roll:

  • Psy
    • July 24, 2007 at 12:54 PM
    • #34
    Quote from Rick_D

    take that low poly version of the bridge - copy it to either side, select all the faces of all three "bridges" and then subdivide

    [Blocked Image: http://aycu38.webshots.com/image/24397/2001858893355219004_th.jpg]

  • MrBaracuda
    • July 24, 2007 at 12:56 PM
    • #35
    Quote from JeanPaul

    Nope, thats not how they did it actually.

    Here it is destroyed.........

    [Blocked Image: http://img177.imageshack.us/img177/7379/untitled3js6.th.jpg]

    WTF?

    if you think about it it's an interesting way of vertix editing.

    what does the roof look like destroyed?

  • Zeta
    • July 24, 2007 at 1:47 PM
    • #36

    lern 2 subdivide newb

  • Sentura
    • July 24, 2007 at 3:21 PM
    • #37

    lern2sbdvde you mean

  • Zeta
    • July 24, 2007 at 3:38 PM
    • #38

    i stnd crctd

  • JeanPaul
    • July 24, 2007 at 8:10 PM
    • #39

    I already told you guys

    ITS NOT SUBDIVIDE

  • Bic-B@ll
    • July 24, 2007 at 8:31 PM
    • #40

    i already told you it's voodoo magic. get over it.

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