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Green Something

  • Evert
  • September 2, 2004 at 1:40 AM
  • Evert
    • September 2, 2004 at 1:40 AM
    • #1

    Project between me and a friend.

    I do the design, he sits with me shouting and fkn around...what a great team we make...

    Anyway, this is a part of the main-world, from which one travel to the other parts of it.

    It is a SP-adventure. Adventure in the meaning there are no enemies and shooting, the game is completed by puzzles.

    There are "things" called inhabitants on the different worlds, some get pretty strange.

    No idea if it will be finished, it began as I just fooled around in hammer and milkshape.

    I won't map for this engine for long, but I may finish this project later, or just cut it off and release the first part...which won't make any sense withouth the ending...too bad.

    Some detailtextures and original textures looks bad, the trees suck and stuff, I'll fix it when I have time to care about it.

    This is the "happy-place" of the game, the others are very bizare (spelling wtf?) and some get pretty cruel with scary stuff, like blood!!!

    Comment what you like and what you hate, tho I prolly already know what you hate.

    And no, this aint no damn LoTR-ripoff as the screens may suggest.

    More inspired of a drawing of mine from a couple of years back.

    Please be gentle, and keep me safe of flaming if something sucks.

    Flaming is great as long as it is done against others.

    A pic...of a place.

    That white piece of stuff in the background will be fixed.

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/pics/edennewlarge5.jpg]

    Same place, another angle.

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/pics/edennewlarge4.jpg]

    Too empty, will add things to it, and fix those damn white thingys, esp the skin.

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/pics/edennewlarge6.jpg]

    Remember, these are VERY early screens, a couple of hours only.

    Been fooling with it from now to then.

    Updated:

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/edengreen1.jpg]

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/edengreen2.jpg]

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/edengreen3.jpg]

  • X-FacToR
    • September 2, 2004 at 1:45 AM
    • #2

    I don't see the puzzles, it looks very strange as where this might take place... maybe martha stewarts backyard, which could be fun to vandalize while she's in prison.

  • Evert
    • September 2, 2004 at 1:57 AM
    • #3

    You don't see the puzzles...those are often seen in screenshots, esp after a couple of days designing, which is the START of the whole thing...I forgot, sorry. :-?

    I won't show anything from the other areas, it would give away too much if this would be released.

    BTW, all textures linking bad is fixed already.

  • OL
    • September 2, 2004 at 2:46 AM
    • #4

    i dont like your lighting, its too bright and yellow

    overall everything looks very.. odd

  • Minos
    • September 2, 2004 at 4:10 AM
    • #5

    kewl shit evert~~ (the church pwnz anything else u made though D:~~)

  • Marcos
    • September 2, 2004 at 9:01 AM
    • #6

    This looks realy good! Orginal and sexy = win~

  • tnoh
    • September 2, 2004 at 9:22 AM
    • #7

    Looks lovely. I like the flowers and stuff. And are those wine barrels? It's a paradise!

    The rock texture is not quite good.

  • Evert
    • September 2, 2004 at 11:38 AM
    • #8

    Lightning will be fixed.

    Tnoh, yeah it is called paradise in the game, but everything aint what it seems.

    Mino ololo~~

    Sucky environment and texture, only for testing purposes.

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/pics/x3large.jpg]

  • Mazy
    • September 2, 2004 at 12:33 PM
    • #9

    that last pic looks really cool

    lighting on the first ones were pretty horrible tho, looks a a trillion times better on that last pic

  • Grin
    • September 2, 2004 at 12:39 PM
    • #10

    Last pic is really cool, except for the grass texture that doesnt tile.

    It's nice altho i dont fancy the lightning.

  • Duff-e
    • September 2, 2004 at 12:43 PM
    • #11

    LAST PIC = SEX but the ones before the lighting is bad. also the well seems very.....blocky..? but yea the light is killing an otherwise pretty scene

  • FrieChamp
    • September 2, 2004 at 12:44 PM
    • #12

    I agree last pic looks promising~

  • Evert
    • September 2, 2004 at 1:28 PM
    • #13

    Lightning fixed, compiling now.

    The texture doesn't tile because I made one 1024x2048 texture for an area, and then cut it down to 256-textures, and they need to be together.

    That is still a test, I'll add things to it.

    It may look blocky, but it isn't once you see it ingame.

    The whole building and walls are built out of triangles, it has got some very complex brush-work, and some cool shapes.

    Also, this place is very small, the door is about two thirds of a player, so it doesn't look very blocky ingame, since the brushes are small.

  • von*ferret
    • September 2, 2004 at 3:48 PM
    • #14

    nice sprites

  • RA7
    • September 2, 2004 at 5:51 PM
    • #15

    I liek teh gardens vewwy much..:-)

  • Evert
    • September 2, 2004 at 6:03 PM
    • #16

    ^^

    I twied to contact you on teh irc RA about a thingydingy

  • Ewok
    • September 2, 2004 at 6:33 PM
    • #17

    Funny enough, I had a idea just like this one a long time ago, and it recently popped in my head. Having a mod not based around killing things. Exploring cool areas and solving puzzles.

    As for the mapping, I have to be honest and say that I don't think the brushwork or texture work is great at all. The rock texture in the first screens blows and the way they are shaped doesn't seem right. The well looks a little blocky / low poly, kinda the stuff you'd see in the 'ol DoD beta maps.

    I really like the last screen, mainly for the lighting effects, nothing else really. But I do know you said it's still very much a wip. I can defintely see the potential here. Just needs to be refined.

    - Ewok

  • jfas
    • September 2, 2004 at 6:47 PM
    • #18
    Quote from Ewok

    The well looks a little blocky / low poly, kinda the stuff you'd see in the 'ol DoD beta maps.

    oh buuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuurn, you have the right to remain buuuuuuurnnnnned

    but look sprites/lighting on that grassy one (the last pic posted)

  • Evert
    • September 2, 2004 at 6:54 PM
    • #19

    I tell you, the brushwork is not bad on this one.

    Textures suck tho.

    It is not lowpoly, but if I remove some polys it will look less blocky, hard to explain.

    There are no sprites on the last pic btw.

  • Ewok
    • September 2, 2004 at 6:57 PM
    • #20

    Lol hole, I know, was quite. Sorry I just like being completely honest, no offense.

    - Ewok

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