1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Tutorial - Producing Level Design Ideas

  • Method
  • July 16, 2007 at 2:59 AM
  • Method
    • July 16, 2007 at 2:59 AM
    • #1

    I decided to write a tutorial covering my methods of producing and documenting level design ideas. This tutorial covers where to look for ideas/inspiration and how to put them on paper for current or future reference. You can read the tutorial here:

    http://www.methodonline.com/ld_ideas.htm

    Feedback is welcome. What did you guys like? What did you dislike? What would you like to see more of?

    -Method

  • Sentura
    • July 16, 2007 at 5:31 AM
    • #2

    you forgot games at inspiration

    a thing i would want to add would be sketching in pseudo 3d.. seen from a static camera angle you see the whole level, and try to map it out (just like in a 3d viewport/hammer/maya/3dsm). of course there'll be point where you have to compensate some places, but even at that, it adds wholeness and of course a perspective overview.

    other than that, the whole tut is a bit short, i guess you could elaborate a bit more on the sections.

  • Sindwiller
    • July 16, 2007 at 9:50 AM
    • #3
    Quote

    The way a level designer can create atmosphere is by paying attention to shape, space and lighting.

    You forgot color

    Very nice tutorial imo. There aren't lots of tutorials covering that aspect of level design. Looking forward to more

  • Psy
    • July 16, 2007 at 10:31 AM
    • #4

    That was quick! Now make moar!

  • R_Yell
    • July 16, 2007 at 6:06 PM
    • #5

    Thx for the tutorial. BTW, are there any tutorials about sketching in pseudo 3d? I need something to improve my sketching.

  • Method
    • July 16, 2007 at 7:28 PM
    • #6

    You guys are funny with your pseudo 3d comments. What's important is the level itself, not the sketches, unless you want to be a concept artist. Some skip sketching step and go straight to the editor itself. Don't limit yourself by making precise and clean sketches.

    -Method

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™