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Tutorial - Producing Level Design Ideas

  • Method
  • July 16, 2007 at 2:59 AM
  • Method
    • July 16, 2007 at 2:59 AM
    • #1

    I decided to write a tutorial covering my methods of producing and documenting level design ideas. This tutorial covers where to look for ideas/inspiration and how to put them on paper for current or future reference. You can read the tutorial here:

    http://www.methodonline.com/ld_ideas.htm

    Feedback is welcome. What did you guys like? What did you dislike? What would you like to see more of?

    -Method

  • Sentura
    • July 16, 2007 at 5:31 AM
    • #2

    you forgot games at inspiration

    a thing i would want to add would be sketching in pseudo 3d.. seen from a static camera angle you see the whole level, and try to map it out (just like in a 3d viewport/hammer/maya/3dsm). of course there'll be point where you have to compensate some places, but even at that, it adds wholeness and of course a perspective overview.

    other than that, the whole tut is a bit short, i guess you could elaborate a bit more on the sections.

  • Sindwiller
    • July 16, 2007 at 9:50 AM
    • #3
    Quote

    The way a level designer can create atmosphere is by paying attention to shape, space and lighting.

    You forgot color

    Very nice tutorial imo. There aren't lots of tutorials covering that aspect of level design. Looking forward to more

  • Psy
    • July 16, 2007 at 10:31 AM
    • #4

    That was quick! Now make moar!

  • R_Yell
    • July 16, 2007 at 6:06 PM
    • #5

    Thx for the tutorial. BTW, are there any tutorials about sketching in pseudo 3d? I need something to improve my sketching.

  • Method
    • July 16, 2007 at 7:28 PM
    • #6

    You guys are funny with your pseudo 3d comments. What's important is the level itself, not the sketches, unless you want to be a concept artist. Some skip sketching step and go straight to the editor itself. Don't limit yourself by making precise and clean sketches.

    -Method

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