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de_nighthawk

  • sk3tch
  • July 15, 2007 at 3:25 AM
  • sk3tch
    • July 15, 2007 at 3:25 AM
    • #1

    What do you think? 0

    1. Lame (0) 0%
    2. Ok (0) 0%
    3. Good! (0) 0%
    4. Awesome! (0) 0%

    Nighthawk is FINALLY finished.

    The readme:

    De_CEVO_Nighthawk by Sk3tch and BYFBO

    -http://www.cevo.com map submission-

    Mission Statement:

    Protect the Stealth Nighthawk at all cost!

    -Terrorists: Destroy the F117 Nighthawk jet or it's missile supply.

    -Counter-Terrorists: Prevent the Terrorists from bombing the targets.

    Notes: There are 2 bomb targets.

    - Special Thanks to BYFBO clan for the beta testing!

    - REDFOX: Player-clipping and overview.

    - Ill_Kid, Rick_D, and PhilipK: Models.

    - Barndoor: NAV file. (http://www.tequilakawa.plus.com)

    Map completed 4JULY2007 with a build time of 7 months. Contact Sk3tch at http://www.sk3maps.com.

    ***NOTE*** THE NAV FILE IS PENDING FROM BARNDOOR

    Download at:

    http://www.sk3maps.com/de_nighthawk.rar

    Screenshots:

    [Blocked Image: http://img209.imageshack.us/img209/5438/decevonighthawk0061np1.jpg]

    [Blocked Image: http://img57.imageshack.us/img57/4894/decevonighthawk0019zy4.th.jpg][Blocked Image: http://img223.imageshack.us/img223/235/decevonighthawk0025qa9.th.jpg][Blocked Image: http://img57.imageshack.us/img57/2111/decevonighthawk0026ka6.th.jpg][Blocked Image: http://img57.imageshack.us/img57/6959/decevonighthawk0028rp6.th.jpg]

    [Blocked Image: http://img209.imageshack.us/img209/3041/decevonighthawk0031rk5.th.jpg][Blocked Image: http://img223.imageshack.us/img223/5820/decevonighthawk0032dy8.th.jpg][Blocked Image: http://img57.imageshack.us/img57/1171/decevonighthawk0033ly0.th.jpg][Blocked Image: http://img57.imageshack.us/img57/9817/decevonighthawk0037jg3.th.jpg]

    [Blocked Image: http://img223.imageshack.us/img223/8800/decevonighthawk0038vm7.th.jpg][Blocked Image: http://img209.imageshack.us/img209/7640/decevonighthawk0039tq6.th.jpg][Blocked Image: http://img209.imageshack.us/img209/3880/decevonighthawk0040um5.th.jpg][Blocked Image: http://img57.imageshack.us/img57/8144/decevonighthawk0041rs2.th.jpg]

    [Blocked Image: http://img57.imageshack.us/img57/528/decevonighthawk0042uk4.th.jpg][Blocked Image: http://img57.imageshack.us/img57/1513/decevonighthawk0043lz2.th.jpg][Blocked Image: http://img247.imageshack.us/img247/2259/decevonighthawk0044kg1.th.jpg][Blocked Image: http://img209.imageshack.us/img209/8070/decevonighthawk0046rh8.th.jpg]

    [Blocked Image: http://img209.imageshack.us/img209/368/decevonighthawk0048dw0.th.jpg][Blocked Image: http://img247.imageshack.us/img247/4215/decevonighthawk0050ka8.th.jpg][Blocked Image: http://img247.imageshack.us/img247/8158/decevonighthawk0051xo6.th.jpg][Blocked Image: http://img232.imageshack.us/img232/6825/decevonighthawk0052je1.th.jpg]

    [Blocked Image: http://img247.imageshack.us/img247/5420/decevonighthawk0054fq5.th.jpg][Blocked Image: http://img232.imageshack.us/img232/6666/decevonighthawk0055rb5.th.jpg][Blocked Image: http://img247.imageshack.us/img247/599/decevonighthawk0057nm4.th.jpg][Blocked Image: http://img232.imageshack.us/img232/3534/decevonighthawk0059em0.th.jpg]

    [Blocked Image: http://img209.imageshack.us/img209/168/nighthawkoverviewse3.jpg]

  • MrBaracuda
    • July 15, 2007 at 3:51 AM
    • #2

    Is that the jet made out of brushes I saw some time ago?

  • sk3tch
    • July 15, 2007 at 4:06 AM
    • #3

    ...Yeah :roll:

  • Psy
    • July 15, 2007 at 11:33 AM
    • #4

    The work and amount of time you've put into this thing has yielded some pretty good results but I really don't like the theme. Not a big fan of "industrial" maps.

    I eagerly anticipate your next project though.

  • RA7
    • July 15, 2007 at 12:01 PM
    • #5

    Pretty sweet, good effort.

    Will add mirror asap.

  • sk3tch
    • July 15, 2007 at 2:24 PM
    • #6
    Quote from Psycho

    The work and amount of time you've put into this thing has yielded some pretty good results but I really don't like the theme. Not a big fan of "industrial" maps.I eagerly anticipate your next project though.

    Yeah.... I kinda strayed from the air force base theme I think... Lot's of add-libbing.

  • El Moroes
    • July 18, 2007 at 8:40 AM
    • #7

    I tested it...I'll put some screens this evening (I'll EDIT my post ).

  • Rick_D
    • July 18, 2007 at 10:03 AM
    • #8

    a whole page of imageshack links that I'm not going to click.

    please, holy jesus saviour of our souls enlighten these heathens and provide them with better image hosting sites.

  • sk3tch
    • July 20, 2007 at 6:54 AM
    • #9

    Rick_D: Imageshack is good...maybe ill post just images instead of thumbnails. Sorry about that.

    Moroes: Can't wait to hear you input.

  • sk3tch
    • July 20, 2007 at 7:17 AM
    • #10

    Oh...

    I have the NAV file included from BARNDOOR. Just download the link as before for the updated file with the map and the NAV.

  • Rick_D
    • July 20, 2007 at 11:12 AM
    • #11
    Quote from sk3tch

    Rick_D: Imageshack is good

    10 seconds to load a jpeg in 2007 is offensive.

    I like the atmosphere in the first shot, but then I can't click on any of the others because I have things to do today and can't spend it watching imageshack load pixels.

  • El Moroes
    • July 22, 2007 at 2:31 PM
    • #12

    Okay Here my critics

    http://%7boption%7d

    A good map in general but it's still too Half Life 1! The brushwork is finish, now try ta put more details with models, overlays, decals, ...

  • Gorion
    • July 22, 2007 at 4:04 PM
    • #13
    Quote from moroes

    Okay Here my critics http://%7boption%7d

    A good map in general but it's still too Half Life 1! The brushwork is finish, now try ta put more details with models, overlays, decals, ...

    those are some very good crits!

    fix those and your map will be allot better

  • dissonance
    • July 22, 2007 at 7:49 PM
    • #14
    Quote from moroes

    Okay Here my critics http://%7boption%7d

    A good map in general but it's still too Half Life 1! The brushwork is finish, now try ta put more details with models, overlays, decals, ...

    not too related, but i found that adding this (increments the page by 1) as a bookmark was infinatly helpful:

    Code
    javascript:(function(){ var e,s; IB=1; function isDigit(c) { return (%220%22 <= c && c <= %229%22) } L = location.href; LL = L.length; for (e=LL-1; e>=0; --e) if (isDigit(L.charAt(e))) { for(s=e-1; s>=0; --s) if (!isDigit(L.charAt(s))) break; break; } ++s; if (e<0) return; oldNum = L.substring(s,e+1); newNum = %22%22 + (parseInt(oldNum,10) + IB); while (newNum.length < oldNum.length) newNum = %220%22 + newNum; location.href = L.substring(0,s) + newNum + L.slice(e+1); })();

    also, don't add pipes! add some... air vents, or texture variation, or something not so cliche.

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