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Remake HL textures

  • DelaZ
  • August 31, 2004 at 8:05 PM
  • KidDynamite
    • November 6, 2004 at 4:22 AM
    • #701

    silleh brew~ u noob!~

  • JynxDaddy
    • November 6, 2004 at 4:27 AM
    • #702

    I know of Brew? does that make me cool D:

  • PcDestroya
    • November 6, 2004 at 9:50 AM
    • #703

    Hi folks

    will this textures be released to put in hl:source?

    as a mod or sth like this?

    greets

  • spine
    • November 6, 2004 at 10:15 AM
    • #704

    Nice jayrabbit, but that heli platform needs some more detail I think.

    Could you post the originals to please?

  • st0lve
    • November 6, 2004 at 10:18 AM
    • #705
    Quote from PcDestroya

    Hi folkswill this textures be released to put in hl:source?

    as a mod or sth like this?

    greets

    Just for fun.

  • PcDestroya
    • November 6, 2004 at 10:24 AM
    • #706

    so, but it would be possible to do this?

  • st0lve
    • November 6, 2004 at 10:27 AM
    • #707

    It would be possible, but it would require A LOT of work, and I doubt anyone here will do it.

  • Marcos
    • November 6, 2004 at 10:41 AM
    • #708

    Brew~~ Nice to see you here

  • Resien
    • November 7, 2004 at 9:11 PM
    • #709

    Hi,

    I decided to have a go at some of the crates and signs. They arent very good so any advice would be appreciated. Some of them are biggere than they need to be as well.

    [Blocked Image: http://img.villagephotos.com/p/2004-11/877589/crate01-new.jpg]

    [Blocked Image: http://img.villagephotos.com/p/2004-11/877589/crate02b-new.jpg]

    [Blocked Image: http://img.villagephotos.com/p/2004-11/877589/crate02-new.jpg]

    [Blocked Image: http://img.villagephotos.com/p/2004-11/877589/crate04-new.jpg]

    [Blocked Image: http://img.villagephotos.com/p/2004-11/877589/crate07-new.jpg]

    [Blocked Image: http://img.villagephotos.com/p/2004-11/877589/fifties_dr1k-new.jpg]

    [Blocked Image: http://img.villagephotos.com/p/2004-11/877589/sign20b-new.jpg]

    [Blocked Image: http://img.villagephotos.com/p/2004-11/877589/fifties_dr1-new.jpg]

    [Blocked Image: http://img.villagephotos.com/p/2004-11/877589/sign20c-new.jpg]

    [Blocked Image: http://img.villagephotos.com/p/2004-11/877589/sign20a-new.jpg]

    [Blocked Image: http://img.villagephotos.com/p/2004-11/877589/crate08b-new1.jpg]

    [Blocked Image: http://img.villagephotos.com/p/2004-11/877589/crate08-new1.jpg]

  • jayrabbit
    • November 8, 2004 at 5:22 PM
    • #710

    the metal frame of the creates doesn't look as realistic as the wood.

    the door seems to be a bit blurry. it looks like bad jpeg-compression though.

  • tnoh
    • November 8, 2004 at 5:38 PM
    • #711

    They are a bit blurry and that handle is too low on the door.

  • kleinluka
    • November 8, 2004 at 5:39 PM
    • #712

    its extremelly blurred.. All your highlights are like 10 pixels wide.. Use sharper brushes for highlights (1-2 pixels)

  • Resien
    • November 8, 2004 at 6:01 PM
    • #713

    All of the pics are really compressed (all of the pictures are under 30k each) which is why they look so bad. For the door handle i copied were it would have appeared on the original texture if it had been enlarged to that size. They were my first attemptes at textures. Thanks for the advice though

  • Berkowitz
    • November 11, 2004 at 11:05 AM
    • #714

    i just read 49 pages and now all i get is an urge to learn how to texture. i have photoshop would anyone like to pm me with details on how to get started?

  • tnoh
    • November 11, 2004 at 11:45 AM
    • #715

    I'm not much of an texture artist, but start with something simple.

  • blue bellyfluff
    • November 11, 2004 at 2:56 PM
    • #716

    Hi everyone,

    Came here from another forum looking for the gap in missing textures in half life 1 source....great that the community is strong!

    About making textures:

    Go grab a original from the wad file in page 1...duh!

    Then look at the texture and see if it tiles, if so; in what way?

    We will deal with the tiling later so dont worry TO much about that.

    Then go find some reference material from http://www.mayang.com of similar photo databases...or plain old simple internet!

    The bigger the better is my advise work big and making is smaller is done afterwards.

    In some rare cases a simple enlargement of the original and some brush-ups will be allright but never great. Besides, its more fun creating a totally new texture (check out the HEV remake for instance, amazing work!).

    Gentlemen, start your photoshop!

    First, place the original in layer one JUST AS REFERENCE.

    Now bring in you basic picture of a texture similar to the original.

    Adding details is easy and experimenting is the keyword. Add layers, add other pictures and smooth things up using the eraser and perhaps the transparancy layer functions like multiply or soft light, hard light etc.

    Important is to keep the colouring scheme near the original one.

    This can be done at the end with your new texture in one layer.

    (flatten everything - beware that every layer style is flattened allright since strange thing could happen there) Now go play with your color-levels: image - adjustments - color balance (or levels) and tweak as much as you like!

    All done with the details and colouring? Ok, now lets make this damn thing tiling shall we?

    Do not use the patern maker standard in photoshop in CS since its...well...shit. Maybe for a simple sand texture this thing works but almost every time it doesnt work (for me).

    Lets pretend the texture needs horizontal tiling: Select the entire right side of the picture with a small band of 100 pixels (sorry, this is HARD explaining in english since im dutch). Now copy it and flip it horizontally and put it on the left side (snap is a handy function for this). Now - in theory - the texture is tiling horizontally perfectly except for the right side of the inserted piece wich came from the right side (no im not drunk, I suck at explaining thing...). Simply erase the non-fitting edge with a big size brush the edges or play with the stamp or healing brush till the pasted piece is no longer standing out. Thats it.

    You can repeat this for the bottom and top bit. Check the tiling in a big new file and just copy the texture 4 times and see if it works...or not.

    Thats it for now...excellent work you all!

  • FrieChamp
    • November 11, 2004 at 6:36 PM
    • #717

    Maybe you should add images and make this a tutorial

  • st0lve
    • November 11, 2004 at 9:51 PM
    • #718

    I think most of the guys in this thread know how to make textures.

    Atleast it seems like it.

  • poweri
    • November 11, 2004 at 10:42 PM
    • #719

    Hello everyone -

    Some months ago I've been taking pictures with my digital camera for use in my textures, but I thought I'd put 'em up for everyone as it can get really boring to use the same old ones from http://www.mayang.com and the like

    There are around 400 pictures.

    I'm hosting them on my home machine, and the connection is slow as hell (sorry, but I don't have nearly enough space anywhere else) but...

    http://%7boption%7d for pictures I took at a local shopping mall's parking halls (if that's what they are called), the pictures get better after the first 10-30 ones.

    http://%7boption%7d for pictures I took at an abandoned factory-like area, some nice industrial stuff. Better than the first set.

    Please at least take a look :wink:

  • kleinluka
    • November 12, 2004 at 12:00 AM
    • #720

    Some good stuff in there. Too bad the tripod or feet (or both) are in so many of the pics.

    Anyways,

    Thanks!

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