1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Creative Chat

Remake HL textures

  • DelaZ
  • August 31, 2004 at 8:05 PM
  • quotopsy
    • September 28, 2004 at 3:38 AM
    • #641

    ok so i thought i might try my hand a something a bit more challenging with perhaps some metal in it and i came across this texture

    [Blocked Image: http://mapcore.org/halflife_jpg/freezerd1.jpg]

    but im having a whole lot of trouble to get a good shape out those edges so i was thinking about a bevel effect... which i had with eye candy back with photoshop 5... uhm so anyways i was wondering if there was a way around using premade effects for this one or if there was a good plug-in with a bunch of useful effect that you guys could suggest (preferably a free one :roll:)

  • slicky
    • September 28, 2004 at 4:06 AM
    • #642

    i would use a bevel just because its so difficult to create that by hand, but afterwards i would enhance the edges of the bevel with dodge/burn as fit. Also erase little knicks out of the surface edge that is being beveled so you dont have that perfect edge that makes it look so CG.

  • csharp
    • September 28, 2004 at 5:58 PM
    • #643

    [Blocked Image: http://csharp.omena.org/Textuurit/tnnl_w4b2.jpg]

    [Blocked Image: http://csharp.omena.org/Textuurit/tnnl_w4b.jpg]

    ..

  • Kalashnikov
    • September 29, 2004 at 4:07 AM
    • #644

    I don't see much error in terms of tiling for that textures, all I see is a bunch of white errors which muck it up! Anyways, I've gotten all the textures onto one file server now, but I know there is another out there. Is everyone alright with our development team using the textures (all credits given of course)?

  • InZaneFlea
    • September 29, 2004 at 4:20 AM
    • #645

    -off topic- Hi Slicky! -off topic-

    Anyhow,...Now...Someone get a list of what's done and what's not. And let's get a new HL!

  • OL
    • September 29, 2004 at 4:34 AM
    • #646

    csharp i think you should make the entire texture the color of your shadowed area, and then make the shadow a little darker. would look more like the origional

  • this is the clown
    • September 29, 2004 at 7:45 AM
    • #647

    not bad csharp but don't over use the clone brush, i can see quite a few repeats in there

  • stalnation
    • September 29, 2004 at 2:52 PM
    • #648

    i know this was done before but i made a new version of it

    old:

    [Blocked Image: http://mitglied.lycos.de/smove2k3/sign2.jpg]

    new:

    [Blocked Image: http://mitglied.lycos.de/smove2k3/stopsign.png]

    please post your comments, i know it doesn't fit the aspect ratio rules....

  • Tequila
    • September 29, 2004 at 2:55 PM
    • #649
    Quote from stalnation

    i know this was done before but i made a new version of it please post your comments

    Nice texture, but at 614x550 I have to ask, are you fucking bonkers?

  • stalnation
    • September 29, 2004 at 2:57 PM
    • #650

    yep sorry i build it from scratch and ...

  • Term
    • September 29, 2004 at 3:09 PM
    • #651

    Heh yeah, and ain't each side of an octagonal stop sign supposed to have the same length? Your side lengths go all wild

    Additionally (but a little nitpicky), "Verdana" is probably the very last font I'd use for signage. The font was created by Microsoft solely for screen usage, it looks awkward in print or larger sizes. Signage for the US can usually be lettered with the font "Interstate", which was created in the spirit of highway signs. Germany also sports a nice font family for their signs, called "DIN Schrift".

    Sorry for the rant, but I just can't stand ugly fonts

  • stalnation
    • September 29, 2004 at 3:38 PM
    • #652

    actually its "Tahoma Bold" but you're right... :wink:

  • Term
    • September 29, 2004 at 3:47 PM
    • #653

    Oops, my fault But they're both nearly identical and from the same guy... he must've been real lazy to just clone his own font and resell it to Microsoft o_O

    BTW, the font "Interstate" I mentioned isn't freeware, but there's a freeware clone named "Blue Highway" which does the job just as good.

  • von*ferret
    • September 29, 2004 at 4:07 PM
    • #654

    Awesome stuff here guys, keep it coming. Mike you should make a locked thread with your message and you update it with all the pictures so people can just browse your thread for the approved textures. It would make scrolling easier and than it would be less of a problem to talk about the textures in here.

  • FrieChamp
    • September 29, 2004 at 5:00 PM
    • #655

    Good idea fetter

  • Tisky
    • September 29, 2004 at 10:01 PM
    • #656

    Im working on some new stuff, il post it when done. My gay work is keepin me from havin enough time to do what i love.

  • questionable.ethics
    • October 2, 2004 at 11:28 PM
    • #657
    Quote from stalnation

    i know this was done before but i made a new version of it

    It's nice, but I dont understand the rust. Most road signs are made of aluminum, which may incur some oxidation, but not like rust.

    Actually, it doesn't make a whole lot of sense that the rust is painted red. It's as if they took an already rusty piece of metal and slapped a stop sign over it.

  • Taylor
    • October 3, 2004 at 12:14 AM
    • #658

    Maybe it's blood from someone who didn't heed the warning.

  • Rusty
    • October 5, 2004 at 1:21 AM
    • #659

    Well, hello citizens of mapcore !

    I'm kinda new to the forum, well this is my first topic and i just signed in to post a texture. Anyways, here you go:

    C1A0_FLIPSIGN6

    I was scrolling through the textures to find a good one to remake but then i suddenly saw that image and just thought, what the hell, i'll just go for it. So i just remade one of the flipsign's. Hope it's not been done already, 'cause that would really suck.

    Original:

    [Blocked Image: http://easy.go.is/asex/hl-original.jpg]

    Remake:

    [Blocked Image: http://easy.go.is/asex/hl-remake.jpg]

    Hope you enjoy ! Might even make all of them based on HL2

  • OL
    • October 5, 2004 at 1:24 AM
    • #660

    masterful

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 3 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™