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Remake HL textures

  • DelaZ
  • August 31, 2004 at 8:05 PM
  • Fullauto
    • September 20, 2004 at 11:33 PM
    • #521

    If that's the case then this project just got a lot more daunting.

    Compiling the whole of hl? Wowser.

    Sounds like a job for a valve work experience lackey

    Oh, nice texture there Zaphod, the flaking paint looks pretty swanky.

  • MacMan
    • September 20, 2004 at 11:45 PM
    • #522

    That's not to say that you still can't improve the looks of the HL1 port as is. Most of the textures are alreadly slightly higher res due to the fact that the HL1 textures weren't always power of two. And... the HL1 port textures were created from the 8bit versions, as most of the original 24-bit versions were lost. New, 24-bit textures will look better.

  • Minos
    • September 21, 2004 at 12:26 AM
    • #523

    superb job zappy~~

  • OL
    • September 21, 2004 at 1:24 AM
    • #524

    zap you should take off the caution layers and make a 1024x1024 cement texture to tile with that.

    looks good of course.

  • Tisky
    • September 21, 2004 at 1:31 AM
    • #525

    I had some time over and i played with some weird nintendo'ish sounds while making music. So the result was a mapcore tribute song:

    http://%7boption%7d

    I think you should all listen to this while makin textures..

    I KNOW I WILL!

    Anyway, im prolly gonna whoop some new texture up on my spankin brand new comp tomorrow, because I am free from work.

  • Ewok
    • September 21, 2004 at 1:49 AM
    • #526

    I decided to give it a go. This is actually like one of my favorite if not the favorite Half-Life 1 texture. Creates that whole lab style.

    Yes, I know, should've made a 512x512 version, but it was too late. Either way it's a higher resolution than the original.

    OLD

    [Blocked Image: http://msremake.fragism.com/images2/c3a2a_w1a.jpg]

    MINE

    [Blocked Image: http://msremake.fragism.com/images2/ewok_c3a2a_w1a.jpg]

    - Ewok

  • zaphod
    • September 21, 2004 at 1:54 AM
    • #527

    haha, rad song Tisk

  • Ewok
    • September 21, 2004 at 2:03 AM
    • #528

    Wow, Zaphod, that has to be one of the more really realistic textures i've seen lately. And it suites the old one well. Love it.

    - Ewok

  • Fullauto
    • September 21, 2004 at 2:21 AM
    • #529

    Ah, this thread keeps on making me happy.

    Ewok, it needs more depth to the metal borders. Also the base wall is a touch too light, in my opinion.

  • von*ferret
    • September 21, 2004 at 5:49 AM
    • #530

    this thread is keeping me busy as I wait for my brother to ship me my brand new spanking amd fx53 computer. woot I can't wait to crack out some new work for yall

  • Absolut Vodka
    • September 21, 2004 at 6:56 AM
    • #531

    I havent made any textures since the last texture challange I posted in, but this is getting me in mood again...

  • JynxDaddy
    • September 21, 2004 at 8:54 AM
    • #532

    We got served by Zaphod

  • Splitta
    • September 21, 2004 at 9:43 AM
    • #533

    Tisky your song is confusing x_x

  • Tisky
    • September 21, 2004 at 9:50 AM
    • #534
    Quote from Zaphod

    haha, rad song Tisk

    Haha thanks

  • FrieChamp
    • September 21, 2004 at 10:38 AM
    • #535

    Oh, look it's MacMan, welcome to MapCore!

    Nice texture Zappy!

  • Cpl.1nsane
    • September 21, 2004 at 1:48 PM
    • #536

    Wow great work all you guys are doing. .. im suprised no one has done this before..

    Just a suggestion - maybe you could like do list of all the textures that are used in HL and like do different colours for ones that are done .. need doing etc.

    Might have go at a couple of textures later ..

  • Ewok
    • September 21, 2004 at 1:54 PM
    • #537

    Yeah, it's nice to see MacMan and Waldo signed up. The more industry heads, the better.

    Welcome to MapCore guys.

    - Ewok

  • st0lve
    • September 21, 2004 at 6:13 PM
    • #538

    Generic031:

    [Blocked Image: http://www.st0lve.net/textures/generic031.jpg]

    New Generic031:

    [Blocked Image: http://www.st0lve.net/textures/generic031new.jpg]

    O and real size is 512x1024

  • kleinluka
    • September 21, 2004 at 6:22 PM
    • #539

    metal looks great. lighting looks weird, makes it look like it's two barrels not one.

  • st0lve
    • September 21, 2004 at 6:31 PM
    • #540

    bah yeah, I just noticed that the bottom was a little to strong, I'll fix it..

    SHIZZLE TEH DIZZLE I FIXD IT.

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