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Remake HL textures

  • DelaZ
  • August 31, 2004 at 8:05 PM
  • Novacron
    • September 19, 2004 at 8:04 AM
    • #481

    Everyone is doing some great stuff, so I thought I would take a stab at a couple simple ones:

    Original:

    [Blocked Image: http://www.geocities.com/n0vacr0n/images/design/-0fifties_case.jpg]

    New (at 512):

    [Blocked Image: http://www.geocities.com/n0vacr0n/images/design/-0fifties_case_new.jpg]

    Original:

    [Blocked Image: http://www.geocities.com/n0vacr0n/images/design/babtech_ceil03.jpg]

    New (at 512):

    [Blocked Image: http://www.geocities.com/n0vacr0n/images/design/babtech_ceil03_new.jpg]

  • Ambient.Impact
    • September 19, 2004 at 10:37 AM
    • #482

    happyernst, Kragoth, there's a mod in development that allows you to replace textures with higher res ones, without modifying the maps. (Link)

    OL, thanks for replying, we'll certainly credit everyone, if we use their textures. If anyone does not want their textures used, please let me know.

  • Fenoglio
    • September 19, 2004 at 1:00 PM
    • #483

    Has anyone create these pictures to a wad file?

    Iknow how i can do it but its easier to download it anywhere!!! *G*

  • DelaZ
    • September 19, 2004 at 1:29 PM
    • #484

    I don't think it make much sense to make a wad of those high res textures. HL2 doesnt really support wad files.

  • FrieChamp
    • September 19, 2004 at 1:58 PM
    • #485

    Sweet jesus, that's looking HOT min0!

  • Fullauto
    • September 19, 2004 at 2:06 PM
    • #486

    Yeah, real nice stuff Min0

    Now, who's brave enough to open up xeno.wad?

  • st0lve
    • September 19, 2004 at 2:55 PM
    • #487
    Quote from Fullauto

    Now, who's brave enough to open up xeno.wad?

    Buy me an tablet and I'll try.

  • Bolteh
    • September 19, 2004 at 4:34 PM
    • #488

    i can give you mine :x

    its a wacom A5 size.. bought it for 70$, brand new :x

    used maybe 2-3 times, i prefer mouse tho

  • Minos
    • September 19, 2004 at 5:09 PM
    • #489

    xen.wad would be a pain D:~~~

  • st0lve
    • September 19, 2004 at 5:16 PM
    • #490
    Quote from Bolteh

    i can give you mine :xits a wacom A5 size.. bought it for 70$, brand new :x

    used maybe 2-3 times, i prefer mouse tho

    YAY Give = Free right? :wink:

  • Bolteh
    • September 19, 2004 at 5:37 PM
    • #491

    no, give = 40$ + shipping costs

  • mikker
    • September 19, 2004 at 5:42 PM
    • #492

    I'll see what i can extract from photoshop - i'm quite new at texturing, so i'll properly start with some of the easier

  • PistachioZ
    • September 19, 2004 at 5:53 PM
    • #493

    OLD:

    [Blocked Image: http://dynamic6.gamespy.com/~heist/media/maps/c4a1a_swmpwl.jpg]

    MINE:

    [Blocked Image: http://dynamic6.gamespy.com/~heist/media/maps/c4a1a_swampwl1.jpg]

    It not the greatest but hey at least we have one xeno texture now

  • OL
    • September 19, 2004 at 6:40 PM
    • #494

    ^^^500th reply

  • Waldo
    • September 19, 2004 at 6:48 PM
    • #495

    HL1 did get ported, and so all the textures you're doing have "their place" in the port. I see no reason why when it's released, someone couldn't take these images and replace the existing material images with them.

    What's going to be the biggest issue is the rescaling of all these textures in the original map source. The port is done with all the original textures in their original scales. So you can't just toss in a 256x256 replacement for a 64x64 without modifying the original map source. Though their scale didn't change, they did get improved by adding reflective properties, etc.

    FYI, as some of you (*cough*Zafod*cough*) may know, Source textures are now refered to as "Materials". Each one is in it's own pair of files, rather than being crammed into a "wad" file. The first file for a material stores the image (basically), and the second is a text file containing specs on the material. Stuff like it's material (wood, metal, etc.), what image to show in the editor, properties for water (like reflection, fog when viewed from out of the water, and when in, etc.), two materials you can use if you want to blend two of them together, and a lot of other stuff I shouldn't talk about :^)

  • stalnation
    • September 19, 2004 at 6:51 PM
    • #496

    great textures...

    i also tried my very first texture... :-?

    picture8.jpg

    old:

    [Blocked Image: http://mitglied.lycos.de/smove2k3/picture8.jpg]

    new:

    [Blocked Image: http://mitglied.lycos.de/smove2k3/picture8_new.jpg]

    post your opinions... be hard with a beginner

  • FrieChamp
    • September 19, 2004 at 6:56 PM
    • #497

    Welcome Waldo and thanks for the info!

    Stalnation: The original doesn't have sprinklers

  • stalnation
    • September 19, 2004 at 7:02 PM
    • #498

    so it's not original

    but like mike (i think) said, with higher resolution more details

    got another very easy one, but decide yourself if it is viewable... :/

    old:

    [Blocked Image: http://mitglied.lycos.de/smove2k3/poster9.jpg]

    new:

    [Blocked Image: http://mitglied.lycos.de/smove2k3/poster9_new.jpg]

  • OL
    • September 19, 2004 at 7:15 PM
    • #499

    were those even in half life

  • PistachioZ
    • September 19, 2004 at 7:27 PM
    • #500

    Yes they are, know your wad solider :wink:

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