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Remake HL textures

  • DelaZ
  • August 31, 2004 at 8:05 PM
  • kleinluka
    • September 10, 2004 at 9:27 PM
    • #301

    tv

    looks good. love the metal.

  • Tisky
    • September 10, 2004 at 9:35 PM
    • #302

    Holy shit i went from 800 mhz CPU to 2,4 GHZ CPU and

    from 128mb RAM to 1GB RAM.

    ROCK N ROLLERBLADES

  • OL
    • September 10, 2004 at 9:51 PM
    • #303

    uhhhhhhhhh what

    thats still a bargain computer anyway

  • Taylor
    • September 10, 2004 at 10:02 PM
    • #304
    Quote from Zaphod

    It's not like it's a stupid thing for me to say with every other engine in existence not doing it and valve even realising videos of them making bump/normal maps. There's no need to be a twat about it.

    That wasn't meant as a hostile comment to anyone, I was just backing up why anyone should consider my view on the matter. Sorry if you took it the wrong way.

    Anyway, almost all modern engines have this increase in texture resolution, UT, UT2k4, UT3, Source, Painkiller, Max Payne, etc. It's a pretty standard visual requirement, unless you are going for a different look (dewm 3)

    Ok, sorry about that. I stand corrected.

  • Tequila
    • September 10, 2004 at 10:24 PM
    • #305
    Quote from OL

    it loooks good, but what IS it

    It's one of those rare HL textures that could be a million things or even nothing at all.

    Puzzling.

  • Marcos
    • September 10, 2004 at 11:06 PM
    • #306

    very sexy klein!~

  • Skjalg
    • September 11, 2004 at 12:11 PM
    • #307

    its a lightsource, used it very often in my first map...

    its a nice texture

  • this is the clown
    • September 11, 2004 at 1:21 PM
    • #308

    original

    [Blocked Image: http://thisistheclown.net/out_w1b.jpg]

    remake

    [Blocked Image: http://thisistheclown.net/out_wall1b_512.jpg]

    the brick came out a bit too cartoony looking, but oh well

  • D3adlode
    • September 11, 2004 at 1:25 PM
    • #309

    Nice one dude

  • Tisky
    • September 11, 2004 at 1:39 PM
    • #310

    fix the bricks and its top notch , me likes

  • D3adlode
    • September 11, 2004 at 1:57 PM
    • #311

    Just realised this is huge thread of remakes, some good shit here guys

  • D3adlode
    • September 11, 2004 at 2:30 PM
    • #312

    I can't view any of Tisky's textures, what gives? D:

    I'll have a go at one or two later tonight.

  • Splitta
    • September 11, 2004 at 3:58 PM
    • #313

    the texture is great clown!

    [Blocked Image: http://mapcore.org/halflife_jpg/+aelev_down2.jpg]

    [Blocked Image: http://www.katy-fan.de/+aelev_down2.jpg]

    [Blocked Image: http://mapcore.org/halflife_jpg/basewall01a.jpg]

    [Blocked Image: http://www.katy-fan.de/basewall01a.jpg]

  • this is the clown
    • September 11, 2004 at 4:59 PM
    • #314

    Original:

    [Blocked Image: http://thisistheclown.net/c1a4_silo4c.jpg]

    Remake:

    [Blocked Image: http://thisistheclown.net/silo_512.jpg]

    green part didn't come out as i would have liked and proabbly could do with dirtying up a bit, but oh well

  • D3adlode
    • September 11, 2004 at 5:06 PM
    • #315

    Splitta: I really like that button, that's bloody ace! Perhaps a little big though, 128x128 would suffice. The other one is good too, but there's some missing that I can't quite put my finger on.

    Clown: Great stuff, but it looks a little clean like you say, also the 'grill' part looks a bit flat and unrealistic, add some more bits of light and dark patches where appropriate.

  • Phlek
    • September 11, 2004 at 5:27 PM
    • #316

    [Blocked Image: http://s90567463.onlinehome.us/img/oldsilo.jpg]

    [Blocked Image: http://s90567463.onlinehome.us/img/newsilo.jpg]

    I spent about an hour on this, most of the time being the worn metal adding highlights and stuff. I'm not to great at this kind of metal, to me it doesn't even look like metal at all haha. Anyone have any tips?

  • zaphod
    • September 11, 2004 at 5:28 PM
    • #317

    yea, thats the highest rez button I've ever seen

    looks good though

  • zaphod
    • September 11, 2004 at 5:30 PM
    • #318

    Phlek, you need to work some work a rougher metal photosource in there.

  • Skjalg
    • September 11, 2004 at 6:59 PM
    • #319
    Quote from Splitta

    [Blocked Image: http://mapcore.org/halflife_jpg/+aelev_down2.jpg][Blocked Image: http://www.katy-fan.de/+aelev_down2.jpg]

    You need to make the other buttons as well, those atleast the one without the light...

  • Splitta
    • September 11, 2004 at 7:30 PM
    • #320

    done

    [Blocked Image: http://mapcore.org/halflife_jpg/+aelev_down.jpg]

    [Blocked Image: http://www.katy-fan.de/+aelev_down.jpg]

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