[Blocked Image: http://mapcore.org/halflife_jpg/-1out_rk5.jpg]
[Blocked Image: http://www.katy-fan.de/-1out_rk5.jpg]
never made a rocktexture before x_x
[Blocked Image: http://mapcore.org/halflife_jpg/-1out_rk5.jpg]
[Blocked Image: http://www.katy-fan.de/-1out_rk5.jpg]
never made a rocktexture before x_x
That look more like dark sand or soot tbh.
Pretty nice as such though, but the original rock texture consist of these cliffs, and is very "vertical".
Splitta, i took your brand new rock texture and with intentions of makin it more "rocky" too se what you missed. And this is the restult:
(Please dont kill me since you made 50% of this)
[Blocked Image: http://server5.uploadit.org/files/Tiskaite-out_rock5.jpg]
that actually looks really good ![]()
me likey
did you do that with a photo or with rockey brushes or what
Thanks luka.
OL, I will never reveal my secret! ![]()
~~ ¨!!!
REVEAL IT DAMNIT
Nice one there.
*kills Tisky*
hehe now the texture looks very well, nice ![]()
teach me master! xD
The rock texture rocks!
well im no master. Mikezilla is a master.
That rock texture is shweet!
I've a feeling all the real HL2 textures aren't going to be 512x512
what gives you that feeling
I'm going door crazy!
[Blocked Image: http://s90567463.onlinehome.us/img/oldout1.jpg]
[Blocked Image: http://s90567463.onlinehome.us/img/newout1.jpg]
Feels like I'm missing something though ![]()
color and highlights.
take a look at the orginal texture .. notice the amount of color and highlights even for suchs a low res texture ..
64 x 96 = size of original, he's just made that ratio bigger ![]()
Quote from Zaphodwhat gives you that feeling
Because even graphics powerhouse Doom 3 rarely had textures that didn’t correctly cover the brushes they're supposed to be used on. And I had noticed already Valve are pretty sparing with their textures, even in DoD, a mod filled with giant textures, they only used the minimum that was necessary.
You could argue that reserving large chunks of memory for textures in this age is quite trivial, but there's no reason why some objects need to have a texture four to eight times the size of the game units they would cover.
Well, it's easier to scale down textures in PS than the other way around ... ![]()
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