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Remake HL textures

  • DelaZ
  • August 31, 2004 at 8:05 PM
  • Splitta
    • September 9, 2004 at 1:37 PM
    • #241

    [Blocked Image: http://mapcore.org/halflife_jpg/-1out_rk5.jpg]

    [Blocked Image: http://www.katy-fan.de/-1out_rk5.jpg]

    never made a rocktexture before x_x

  • Evert
    • September 9, 2004 at 1:43 PM
    • #242

    That look more like dark sand or soot tbh.

    Pretty nice as such though, but the original rock texture consist of these cliffs, and is very "vertical".

  • Tisky
    • September 9, 2004 at 2:28 PM
    • #243

    Splitta, i took your brand new rock texture and with intentions of makin it more "rocky" too se what you missed. And this is the restult:

    (Please dont kill me since you made 50% of this)

    [Blocked Image: http://server5.uploadit.org/files/Tiskaite-out_rock5.jpg]

  • kleinluka
    • September 9, 2004 at 2:39 PM
    • #244

    that actually looks really good

  • OL
    • September 9, 2004 at 2:44 PM
    • #245

    me likey

    did you do that with a photo or with rockey brushes or what

  • Tisky
    • September 9, 2004 at 2:49 PM
    • #246

    Thanks luka.

    OL, I will never reveal my secret!

    ~~ ¨!!!

  • OL
    • September 9, 2004 at 2:54 PM
    • #247

    REVEAL IT DAMNIT

  • Evert
    • September 9, 2004 at 3:23 PM
    • #248

    Nice one there.

  • Splitta
    • September 9, 2004 at 3:34 PM
    • #249

    *kills Tisky*

    hehe now the texture looks very well, nice

    teach me master! xD

  • Tailgunner
    • September 9, 2004 at 4:11 PM
    • #250

    The rock texture rocks!

  • Tisky
    • September 9, 2004 at 4:18 PM
    • #251

    well im no master. Mikezilla is a master.

  • Phlek
    • September 9, 2004 at 5:17 PM
    • #252

    That rock texture is shweet!

  • Taylor
    • September 9, 2004 at 5:39 PM
    • #253

    I've a feeling all the real HL2 textures aren't going to be 512x512

  • zaphod
    • September 9, 2004 at 5:48 PM
    • #254

    what gives you that feeling

  • Phlek
    • September 9, 2004 at 6:03 PM
    • #255

    I'm going door crazy!

    [Blocked Image: http://s90567463.onlinehome.us/img/oldout1.jpg]

    [Blocked Image: http://s90567463.onlinehome.us/img/newout1.jpg]

    Feels like I'm missing something though

  • IR
    • September 9, 2004 at 6:35 PM
    • #256

    color and highlights.

    take a look at the orginal texture .. notice the amount of color and highlights even for suchs a low res texture ..

  • kleinluka
    • September 9, 2004 at 7:02 PM
    • #257

    Phlek:

    why is that texture 256x384?

    D:

  • ctswin
    • September 9, 2004 at 7:39 PM
    • #258

    64 x 96 = size of original, he's just made that ratio bigger

  • Taylor
    • September 9, 2004 at 7:40 PM
    • #259
    Quote from Zaphod

    what gives you that feeling

    Because even graphics powerhouse Doom 3 rarely had textures that didn’t correctly cover the brushes they're supposed to be used on. And I had noticed already Valve are pretty sparing with their textures, even in DoD, a mod filled with giant textures, they only used the minimum that was necessary.

    You could argue that reserving large chunks of memory for textures in this age is quite trivial, but there's no reason why some objects need to have a texture four to eight times the size of the game units they would cover.

  • Squad
    • September 9, 2004 at 8:04 PM
    • #260

    Well, it's easier to scale down textures in PS than the other way around ...

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