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dm_moroes - my contest map

  • El Moroes
  • July 13, 2007 at 2:07 AM
  • El Moroes
    • July 13, 2007 at 2:07 AM
    • #1

    Hi all, I'm happy to present you my last map made for a contest and called dm_moroes (mmm yes, it's called like that because it's the official name of the contest).

    We had to build our map in one week around two words which were "Nature" and "Technology"... so here mine work.

    [Blocked Image: http://www.bidoulmarc.be/dm_moroes/dm_moroes(0).jpg]

    [Blocked Image: http://www.bidoulmarc.be/dm_moroes/dm_moroes(2).jpg]

    [Blocked Image: http://www.bidoulmarc.be/dm_moroes/dm_moroes(3).jpg]

    [Blocked Image: http://www.bidoulmarc.be/dm_moroes/dm_moroes(4).jpg]

    [Blocked Image: http://www.bidoulmarc.be/dm_moroes/dm_moroes(5).jpg]

    [Blocked Image: http://www.bidoulmarc.be/dm_moroes/dm_moroes(6).jpg]

    [Blocked Image: http://www.bidoulmarc.be/dm_moroes/dm_moroes(7).jpg]

    [Blocked Image: http://www.bidoulmarc.be/dm_moroes/dm_moroes(].jpg' alt='emot_cool.gif' alt='8)'>.jpg'>

    Oh and yes, it was on [url='']Mapping-Area[/url] and the map is build for 8 players!

    It's a beta, so I can continue it if I want

    Mmmh and here the url to download it :

    dm_moroes

  • ⌐■_■
    • July 13, 2007 at 8:46 AM
    • #2

    Looks pretty! ^^

  • FrieChamp
    • July 13, 2007 at 8:51 AM
    • #3

    Sorry for straight honesty - the treehouse isn't too bad at all (except for the wooden corners in the ceiling UGH!), but just throwing in Warby's dystopia props in there doesn't make it a good nature-technology symbiosis

    What is the fiction behind the level?

  • Mazy
    • July 13, 2007 at 9:15 AM
    • #4

    Hmmm yeah, looks good but yeah, that robo spider doesn't really look like it belongs there, hmmh.

  • insta
    • July 13, 2007 at 9:33 AM
    • #5

    The technology part seems like a bit of an afterthought, since it's just Warbys models scattered around the map. Also, in the greenhouse the texture scaling on the windows is a bit wacky, you could use a plain glass texture and then do the frames with brushes.

    Also, I don't like the large shrubbery in the middle of the gameplay area, since bastard players are likely to hide in there and nail you with a crossbow when you walk past

  • Zacker
    • July 13, 2007 at 9:50 AM
    • #6

    Friechamp and the other replies pretty much nailed it. Overall it looks ok, especially the greenhouse, but it feels an a lot like a premade map with warby's models smacked in.

  • El Moroes
    • July 13, 2007 at 10:00 AM
    • #7

    Thanks for your critics and I prefer have the straight honesty of these!

    I'll made a b2, but later and I'll try to make a beter integration of these mdls

  • Rick_D
    • July 13, 2007 at 1:22 PM
    • #8

    where are those foliage models from?

  • Warby
    • July 13, 2007 at 1:40 PM
    • #9

    i agree with everyone my models don't go well with the rest (its a though topic/task i might add here )

    -but removing my props is the wrong approach clearly

    -replace everything BUT my props i SAY

  • RA7
    • July 14, 2007 at 4:53 PM
    • #10

    SWEET!!!! Will add mirror asap

  • Bic-B@ll
    • July 14, 2007 at 5:39 PM
    • #11

    needs more pauly shore

  • Psy
    • July 14, 2007 at 6:03 PM
    • #12

    Looks pretty nice imo but the textures look really stretched.

  • El Moroes
    • July 15, 2007 at 6:47 AM
    • #13

    I'll make a second version wich will be more realised!

    Thanks for comments!

  • sk3tch
    • July 15, 2007 at 2:53 PM
    • #14

    Screenshot 2 the trees look a little dark but Looks sweet!

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