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texture for hl2 free ( spec + normal map )

  • I3yG-MaK
  • July 4, 2007 at 7:27 PM
  • I3yG-MaK
    • July 4, 2007 at 7:27 PM
    • #1

    Texture for free.

    Here is a test I was doing last day, and you all can get it for free, remember is a hl2 base textura.

    ( XSI RENDER )

    [Blocked Image: http://img146.imageshack.us/img146/7910/resultado2qz7.jpg]

    And here the source.

    Here the normal map ( just save as )

    [Blocked Image: http://img117.imageshack.us/img117/906/normalxh6.jpg]

    here the spec

    [Blocked Image: http://img401.imageshack.us/img401/8788/specdh8.jpg]

    And here the base ( half life 2)

    [Blocked Image: http://img260.imageshack.us/img260/4554/textrj9.jpg]

  • PhilipK
    • July 4, 2007 at 10:06 PM
    • #2

    Nice one. I have some comments on the normal and spec tho.

    I guess what you would want for such a corrugated wall is some more depth.

    This one may be a bit overexaggerated and too smooth. That really depends on the type of metal. Adding some bumps and dents into it will also make it a bit more interesting when the lighting hits it as it is now it only has information pretty much in the x-axis for that metal. Just very slightly tho since these things should be subtle ingame mostly. Judging from the diffuse it seems to be built with many plates bolted onto each other. Could be nice to add some of those plate seams in the normal too as well as the bolts, I didn't do that on this one tho...

    [Blocked Image: http://philipk.net/other/normalxh6.jpg]

    It's nice to see you have a lot of contrast in the specular but I think it would be way too shiny for such a material ingame, especially in HL2 as it's cubemapped (I know you canlower the tint tho in the vmt). But What I did was to lower the overall brightness on the metal part and trying to keep some highlights, plus adding some bottom/top darkness for dirt as well as some subtle outlines for the corrugated details just to help the normal out a bit to show more on the edges.

    [Blocked Image: http://philipk.net/other/specdh8.jpg]

    The diffuse looks very nice and the render is cool.

    I hope I wasn't too picky, and this is just how I would have done it. There's no right or wrong

  • I3yG-MaK
    • July 4, 2007 at 11:26 PM
    • #3

    I will test your spec and normal, but not today, im sux at rendering and I need to meet with my renderguy

    THanks for the coment

    I will show a render with new spec - normal

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