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Player model, test

  • I3yG-MaK
  • June 25, 2007 at 7:07 PM
  • I3yG-MaK
    • June 25, 2007 at 7:07 PM
    • #1

    This is a test to show my team the level of detail i want in the project im leading now ( hl2 mod ) its a model without any texture, with normal map, polycout is bettwen 3700 3800 polygons. C&C are welcome.

    [Blocked Image: http://img509.imageshack.us/img509/6020/modelqualityexempleqg8.jpg]

    And here is the detailed model

    [Blocked Image: http://img104.imageshack.us/img104/5732/body5oh8.jpg]

    Stills wip as you can see.

    Thanks

  • ifO
    • June 25, 2007 at 7:31 PM
    • #2

    Sexy, but will low poly + normal actually look like that in source?

  • I3yG-MaK
    • June 25, 2007 at 7:57 PM
    • #3

    with the engine of hl2:ep1 and lost coast yes. phon shading for the win

  • GregBoffins
    • June 26, 2007 at 7:47 AM
    • #4

    The characters left arm has a gap a bit bigger than usual betwen the deltoid and the biceps

    But a good figure though (not gay or anything.... just sayin')

  • Wunderboy
    • June 26, 2007 at 12:13 PM
    • #5

    Actually I did something similar with a 10k human model and a 65k detail model rendered as a normal. It turned out pretty nice actually in Source although obviously the edges can look a bit jaggy when viewed at certain angles. You need a pretty high-res normal map too or you get really blocky details though.

  • fonfa
    • June 26, 2007 at 3:14 PM
    • #6

    the crotch is looking really weird

  • Coen
    • June 29, 2007 at 10:51 AM
    • #7
    Quote from fonfa

    the crotch is looking really weird

    You're just jealous

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