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Completed Gecko Textures

  • Nubblecakes
  • June 12, 2007 at 5:22 AM
  • Nubblecakes
    • June 12, 2007 at 5:22 AM
    • #1

    Well. I decided to make a few more textures for the "Gecko" pack, then release it all in one download. I have to say that I was impressed with myself because I never thought that I would be capable of pulling something like this out of my ass this quickly.

    But, even so, here are some shots in my novelty map that uses every single one of the gecko textures:

    [Blocked Image: http://i117.photobucket.com/albums/o67/nub…o_tubes0002.jpg]

    [Blocked Image: http://i117.photobucket.com/albums/o67/nub…o_tubes0009.jpg]

    [Blocked Image: http://i117.photobucket.com/albums/o67/nub…o_tubes0007.jpg]

    [Blocked Image: http://i117.photobucket.com/albums/o67/nub…o_tubes0001.jpg]

    [Blocked Image: http://i117.photobucket.com/albums/o67/nubblecakes_pb/fasd.jpg]

    [Blocked Image: http://i117.photobucket.com/albums/o67/nubblecakes_pb/gk.jpg]

    [Blocked Image: http://i117.photobucket.com/albums/o67/nubblecakes_pb/tfyy.jpg]

    [Blocked Image: http://i117.photobucket.com/albums/o67/nubblecakes_pb/tyu.jpg]

    Other Info:

    I actually forgot to display the hex texture in the pack. Nothing entirely special, but it sets the mood for the maps I have made. I'll get a reference asap.

    Those crystals are from de_rift, I did NOT make them.

    The really red wall you see is a texture that is really influenced by light entities, so use it wisely in your maps. Any texture that is silvery or of a very light color, and is reflective; is like this.

    These pictures were not taken to show off the map. They were taken to display the textures, just so you know.

    You may edit the textures as you wish if you feel they are too reflective or something. Just please give me credit for the original design, and if you use these in any of your maps, give me credit for them as well.

    Don't edit the folder system they are in or else it will cause all the textures to come up with reflection errors of the sort, as well as generic missing texture errors.

    If you see some distortion in the pictures that looks wavy, it's from an effect texture I used called "Strider bulge." It was used to just add some alien feel to the map.

    Download:

    http://www.savefile.com/files/801825

    File info:

    -30 megs un-compressed, 11 megs compressed

  • Psy
    • June 12, 2007 at 8:26 AM
    • #2

    The red room has a very eerie feel to it.

  • ⌐■_■
    • June 12, 2007 at 9:17 AM
    • #3

    Not sure how to implement these textures but hey, thanks for your contribution!

  • MrBaracuda
    • June 12, 2007 at 10:29 AM
    • #4

    Reminds me of that DM map for UT with all the tubes. Dunno why though Looks coo. Not really HL2 stuff eh?

  • Nubblecakes
    • June 12, 2007 at 8:31 PM
    • #5

    Well, I've seen people complain relentlessly about the default half life 2 stuff, so I decided to go really different from the default.

    Hope you guys enjoy it.

  • ^Slick
    • June 12, 2007 at 10:25 PM
    • #6

    I am loving the bumps and normals on that. I knew the Source engine could do some stuff but the Bumps on that are very good. Smexy.

  • Nubblecakes
    • June 13, 2007 at 12:17 AM
    • #7

    Thanks. It's not too hard to implement normalmaps. Crazy Bump was used on the red wall, and the blue floor you see. I am not sure if it is as good as the others were. They were made using the normal map plugin for PS. People said that Crazybump is better though, so I took my best shot with it, but I feel that it has less options than the PS plugin does.

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