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[UT2004] DM-1on1-Aerowalk

  • Scinbed
  • June 6, 2007 at 7:26 PM
  • Scinbed
    • June 6, 2007 at 7:26 PM
    • #1

    DM-1on1-Aerowalk

    Recommended Players: 2

    Description: Remake of the classic Quake map of the same name. Original layout by Preacher.

    Authors: Slainchild & RubberChicken

    Testers: daddy, ioX, kransch, luxxiz, skAven, tewic, ynZ, zeD

    Credits: Custom textures by evillair.

    Screenshots:

    [Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/Aerowalk/aero5tn.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/Aerowalk/aero2tn.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/Aerowalk/aero3tn.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/Aerowalk/aero4tn.jpg]

    Comments: RubberChicken made the initial UT2004 layout and tested/tweaked it endlessly with some of the top 1v1 players around, until it was perfect. At that point... I was asked nicely to finish it off. So I did.

    Bonus!!! There will be a SteelSeries sponsored, Aerowalk-only cup running later this month (with prizes!). Click here for more info.

    Download (7.1MB):

    Nalicity

    My FTP

    Unrealnorth (need to be logged in)

    More soon...

  • Mazy
    • June 6, 2007 at 10:22 PM
    • #2

    Hmmm, looks very plain for a UT2004 map :G

    Donno if thats on purpose, but its hardly eye candy

  • Scinbed
    • June 6, 2007 at 10:33 PM
    • #3

    Correct. Not intended to be eye candy. Only static meshes are the yellow lights and teleporter background pieces...

    I think it looks polished enough though.

  • BioPulse
    • June 7, 2007 at 8:40 AM
    • #4

    It looks nice, but i wouldn't agree on it being finished.

    The lighting sceme is also a bit boring ,i you'd spice that up with really moody lighting it would do alot of good for such a base map.

    Sure if it's a port and you want the original concept to be kept alive i can understand that, but there's other thigns besides the brushwork and props that you can improve upon without making the map too different.

    It would imo make it a bit more interesting.

  • Zacker
    • June 7, 2007 at 11:59 AM
    • #5

    Looks like a fine UT1 map.

  • insta
    • June 7, 2007 at 12:20 PM
    • #6

    Like the others said, it's not completely drowned in statics and fancy effects, but I actually manage to recognize the areas from the Q3 version, which is something I'm sure the players will appreciate very much. Good job!

  • Hourences
    • June 7, 2007 at 3:21 PM
    • #7

    Focus is obviously on gameplay, and it plays well, but then again, you didnt made the gameplay..

    Graphics are sober, but solid. It hangs together and there are no weaknesses in the design. Its not ugly to look at either.

    It would have been cooler if it was your own floorplan, kinda like DavidM DM Lego for UT1. Simple yet rocksolid looks, great gameplay.

  • Scinbed
    • June 7, 2007 at 3:43 PM
    • #8

    Yes it would have been cooler if it was my own floorplan. I absolutely prefer working on original maps. This was just a quick project I was asked to finish to an acceptable standard (without changing architecture or structure too much, though I did somewhat), and I had a fun time doing it.

    insta: Yep, the 'players' certainly do appreciate the map. UT2004 1v1 players aren't usually the easiest crowd to please either.

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