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Updated portfolio

  • SPQR
  • May 24, 2007 at 11:48 PM
  • SPQR
    • May 24, 2007 at 11:48 PM
    • #1

    Nothing really important, I've just made an update on my portfolio

    http://francoisbellotto.blogspot.com

    Comments are welcome !

  • Rick_D
    • May 24, 2007 at 11:58 PM
    • #2

    very nice stuff

    is there stuff in the console versions that differs from the pc version? (of sc:da)

  • SPQR
    • May 25, 2007 at 2:38 AM
    • #3

    Yep, lots of optimization :

    FXs cut by half, less dynamic lights, and every static meshes polycount cut by half too... But we do it really clean No one saw the differences.

  • FrieChamp
    • May 25, 2007 at 9:17 AM
    • #4

    You worked on Double Agent - sweet!

  • Section_Ei8ht
    • May 25, 2007 at 5:57 PM
    • #5

    You are now my hero because you worked on Double Agent.

    I just might shit myself if you tell me that you're working on Conviction

  • Furyo
    • May 25, 2007 at 6:34 PM
    • #6

    Lol that's the kinda post that would make a lot of people at work smile Some recognition for their hard work finally I just wish I had been there at the time

  • SPQR
    • May 25, 2007 at 8:46 PM
    • #7

    You mean Splinter Cell 5 - Conviction ?

    Never heard from this game

    Nop, I'm not working on it, I'm working on one of the game that has been announced during this week on the Ubisoft Gamers Days.

  • Furyo
    • May 25, 2007 at 8:52 PM
    • #8

    Bah spill the beans already Now that it's been announced

    hint: longest title ever

  • SPQR
    • May 25, 2007 at 8:57 PM
    • #9

    Ok Mr Furyo...

    We're workin on Dark Messiah 360

    I mean, Dark Messiah Of Might&Magic Elements (ouch)

    So, we're trying some Valve Hammer professional mapping for 360.

    Really, really... Impressive !

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