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Insurgency Trailer Release & Website Launch

  • DelaZ
  • May 23, 2007 at 1:28 AM
  • Skjalg
    • July 9, 2007 at 9:14 AM
    • #201

    Calm down evert

    You shouldn't take everything so seriously

  • Zyn
    • July 9, 2007 at 9:57 AM
    • #202

    You know, the eyes on the US soldier in the menu background really bothers me...

    [Blocked Image: http://i12.tinypic.com/6bxbjfl.jpg]

  • Evert
    • July 9, 2007 at 11:57 AM
    • #203

    How often do I take something seriously, I only post in eot

    Thing is it's the same person all the time, who brings nothing constructive to the community.

  • ⌐■_■
    • July 9, 2007 at 12:24 PM
    • #204
    Quote from ginger_lord

    Still cant get into any servers online, or on the 1/100 chance I do I get a Connection Failed error within about 10s.

    Might sound really stupid, but how long is it been since you actually played hl2? What I'm trying to say is, that after steam updated hl2, sometimes you need to run hl2 to get other mods working again.

    Anyway, succes! You're missing out on good stuff!

  • Ginger Lord
    • July 9, 2007 at 6:54 PM
    • #205
    Quote from killertomato

    Might sound really stupid, but how long is it been since you actually played hl2? What I'm trying to say is, that after steam updated hl2, sometimes you need to run hl2 to get other mods working again.

    Anyway, succes! You're missing out on good stuff!

    Ages.

    But if thats the case, why do all the other SourceMods work fine?

  • Bic-B@ll
    • July 10, 2007 at 6:12 AM
    • #206
    Quote from Zyndrome

    You know, the eyes on the US soldier in the menu background really bothers me...[Blocked Image: http://i12.tinypic.com/6bxbjfl.jpg]

    the eyes bugged me a bit because i'd expect a more adrenaline pumping charging into a room look but its not that big of a deal. his nose on the otherhand bugs me, if you followed his nose through the oggles it isn't even close to lining up.

    i love that picture though, aside from the nose i think it is absolutely fantastic. whoever drew it is talented.

    i played the game here and there, it definitely looks amazing, but of the maps i played i found them insanely linear creating fucking terrible chokepoints. i also find the movement too limited in some respects. the newest map, i think its hillah, has ramps out of its spawns to prevent the other team from getting in. the usmc has 3 exits, one has a fucking car parked outside you can easily hop up and get right into their spawn. i thought that was the dumbest thing ever and had to be mentioned. obviously its their first release and its excellent in that respect, i'd give it a few more months until i become obsessed with it

  • Thrik
    • July 10, 2007 at 10:04 AM
    • #207
    Quote from ginger_lord

    Might sound really stupid, but how long is it been since you actually played hl2? What I'm trying to say is, that after steam updated hl2, sometimes you need to run hl2 to get other mods working again.

    Anyway, succes! You're missing out on good stuff!

    Ages.

    But if thats the case, why do all the other SourceMods work fine?

    If you're using official mods, they're a bit tied into HL2 itself better. Indeed, if you don't have HL2 installed at all, they'll download/update then necessary bits so they can work.

    I'm assuming INS doesn't do this and just sits as a totally standalone thing, hooking into HL2 on the assumption it's there and updated.

  • dissonance
    • July 18, 2007 at 6:03 AM
    • #208

    bawwwwwwww!

    all of a sudden, insurgency is crapping out a lot more than normal. i can join servers, pick a side and a class, but as soon as i spawn, the game instantaniously hangs.

    anyone else seen this?

  • Chunks
    • July 18, 2007 at 10:45 AM
    • #209

    Yes, my game crashed like 5 times tonight within an hour. Never has done it that often.

  • Ginger Lord
    • July 23, 2007 at 8:40 PM
    • #210

    Managed to get into a server and stay in for more than 30s tonight, played a whole map, which one I have no idea.

    My review:

    Visuals good, gameplay rubbish. Its too realistic to be enjoyable. My definition of enjoyable? Not being killed by someone you saw onscreen, at distance for about 1ms.

    Spawn killings seemed far too common for my liking. Lots of players gliding around the maps.

    5/10

    Could be worse, could be better.

  • Skjalg
    • July 24, 2007 at 1:29 AM
    • #211
    Quote from ginger_lord

    Managed to get into a server and stay in for more than 30s tonight, played a whole map, which one I have no idea.My review:

    Visuals good, gameplay rubbish. Its too realistic to be enjoyable. My definition of enjoyable? Not being killed by someone you saw onscreen, at distance for about 1ms.

    Spawn killings seemed far too common for my liking. Lots of players gliding around the maps.

    5/10

    Could be worse, could be better.

    This seems to be the public opinion at first... but then they play it just a little more

  • Sentura
    • July 24, 2007 at 2:34 AM
    • #212
    Quote from Skjalg

    This seems to be the public opinion at first... but then they play it just a little more

    first hand impressions matter the most. ins put me off after playing for approximately 20 mins. i dont have the patience to sit through it because honestly, it's just not worth it. i'd take full spectrum warrior or any other such game over insurgency any day. they at least made their part to make it fun, and not just a show off gallery.

  • ifO
    • July 24, 2007 at 2:41 AM
    • #213

    It's a realism mod, it's going to be hard. You're not going to run around for 20mins and fluke a load of kills like you might in CSS.

    First impressions count but if you 'give up' after a short time because you keep getting killed then it really wasn't the game for you in the first place.

  • MrBaracuda
    • July 24, 2007 at 3:02 AM
    • #214

    I dunno if it's the bad FPS, the morons roaming about or that INS is just pretty boring with their mainly linear or silly TDM "firefight" maps, but I haven't gone back to it lately and don't have the urge to do so.

  • KoKo5oVaR
    • July 24, 2007 at 3:05 AM
    • #215

    Sentura, how can you say that first hand impressions matter the most after playing cave story , i agree that playing ins alone isn't that fun after a while. But one day i invited a friend over to try how it is in LAN, we had put our screens side to side, and i can tell you it's damn awesome, we were planning tactics, covering each other, even using covering fire to pin the ennemies down so the other could pass the street, and we were totally slaughtering the other guys .

    Infact i see insurgency like an easy step for CSS/DOD players to get into more complex FPS like RedOrchestra/Armed Assault (which i'm a fan), but ofcourse that kind of realistic stuff isn't everyone's thing. I mean it's not about killing people, it's about surviving as long as possible under the bullets

    You got your own opinion, that's cool, but you just didn't played the game how it is meant to be played.

  • MrBaracuda
    • July 24, 2007 at 3:14 AM
    • #216

    Yea it's a good game and I don't doubt it can be fun if it's played with some voice com stuff (and pretty much own a pub because you have a better control of your weapons in comparison to css or dods and can kill people very quickly), but for me it doesn't bring the long time motivation RO has to offer with its variety of big maps and tank/inf maps.

    Only map that kept me going back to INS a couple times is sinjar as US, but damn is the majority of players too dumb to run up to A at the beginning of the round.

    I also think that it would be more interesting if different objectives could be taken the same time, like A and D on sinjar, making it more interesting for the INS team plus some more maps where the INS team got something to do other than defending with their unlimited reenforcements.

  • Sentura
    • July 24, 2007 at 3:51 AM
    • #217
    Quote from KoKo5oVaR

    Sentura, how can you say that first hand impressions matter the most after playing cave story

    i found cave story very appealing even though it is made the oldskool way. i love games like jetpack and i dont really mind exchanging favorable gameplay for graphics. in the instance of games like god of war, you'll get both awesome graphics and awesome gameplay, so for me that's like getting 2 for 1's price.

    admittedly though, i do tend to take a different approach when it comes to rpgs. usually customization sucks me in alot there, and i love having options like that. in the event of boring gameplay you can always step back and just admire how awesome your character looks for some time before going back to whatever it was you were doing at the given point.

    i rarely seem to find games that dont directly appeal to me (save sports games), but lately i've found a few which didn't just do it for me, one being ins (because of the realism), the other being killzone (sloppy controls made me want to kill my console).

    Quote

    First impressions count but if you 'give up' after a short time because you keep getting killed then it really wasn't the game for you in the first place.

    this was my point exactly, although there are some games that step beyond that point (like, for instance, beyond good and evil) and end up actually being kickass. for me it depends on various effects that come to mind once i play a given game.

    what i said about rather playing full spectrum warrior than this is because i feel insurgency is the first step towards "over-realism" in that way that games are becoming too realistic even for a real life standard. full spectrum warrior offers basically the same gameplay, but you get full control over a number of people rather than just prancing about getting shot every time you spawn. even battlefield 2142 does it better. those 2 other games mentioned aren't about killing as much as possible either, it is about survival - but in either a less over realistic way and definitely a more fun way. when i played ins i felt it like doing a chore, and honestly, i dont want to feel that way with any game.

    read it, dont read it, make of it what you want, but that is my opinion. also, take into consideration that i am writing this at 5 am, so i apologize for any lack in cohension in what i wrote.

  • Ginger Lord
    • July 24, 2007 at 10:59 AM
    • #218

    RO had me hooked after 5 minutes, that game is realistic and fun in my opinion. Maybe the polishing in it counts.

    INS had me tearing hair out after 5 minutes.

  • Rick_D
    • July 24, 2007 at 11:27 AM
    • #219

    yea, and I hate WW2 - and I prefer playing RO

  • Bic-B@ll
    • July 24, 2007 at 11:27 AM
    • #220

    objectives + non linear maps could make ins shine more. i stopped playing each map when i realized that there was only one route to the other side (with no reason to go there) that either team had well secured.

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