1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Iraq scenery

  • teeluu
  • May 21, 2007 at 4:36 PM
  • teeluu
    • May 21, 2007 at 4:36 PM
    • #1

    Ok, so i could've fix and add nice bunch of stuff with this but i ran out of time, had to get this done for school i'm applying to. I gave some contrast with photoshop, i think it's acceptable with work like this. Palm model made by philipk.

    [Blocked Image: http://personal.inet.fi/koti/sami_lind…q_scenery_1.jpg]

    [Blocked Image: http://personal.inet.fi/koti/sami_lind…q_scenery_2.jpg]

    [Blocked Image: http://personal.inet.fi/koti/sami_lind…q_scenery_3.jpg]

    Original images:

    Image 1

    Image 2

    Image 3

  • Minos
    • May 21, 2007 at 4:58 PM
    • #2

    I think it looks good, hope you get the job mate.

  • Evert
    • May 21, 2007 at 5:08 PM
    • #3

    I think it lacks real depth, color and something that makes it stand out tbh.

  • Sindwiller
    • May 21, 2007 at 5:18 PM
    • #4

    I want to see dead bodies.

  • skdr
    • May 21, 2007 at 7:45 PM
    • #5

    Good luck with the final tests

  • teeluu
    • May 21, 2007 at 9:09 PM
    • #6
    Quote from skdr

    Good luck with the final tests

    Thanks, i need it, i suck at drawing

  • Zacker
    • May 21, 2007 at 9:22 PM
    • #7

    I am not fond of the palm you have chosen, the leaf textures are heavily oversharpened.

  • Defrag
    • May 21, 2007 at 10:09 PM
    • #8

    The huge pavement chunks are a touch weird looking and I think the colour is a little too orange & saturated, but other than that, it's some nice work

  • Erratic
    • May 22, 2007 at 12:53 AM
    • #9

    Maybe some really bright white lights in the balconies and windows would make the seen 'pop' out a bit more?

  • Psy
    • May 22, 2007 at 12:38 PM
    • #10

    There needs to be more detail in the background and you could also add some tall buildings behind the current buildings to create a more "city" feel to it.

  • teeluu
    • May 22, 2007 at 2:08 PM
    • #11

    Thanks for the c&c

    It lacks color, true, maybe i would've drop the fog value a lot if i just had the time. Could've added more lights on balconies too, lazyness. Maybe i'll update this one day, i've had enough of it for now

    Quote from Zacker

    I am not fond of the palm you have chosen, the leaf textures are heavily oversharpened.

    PhilipK made them, i believe they're just fine, maybe they got screwed up when i added contrast with ps or when i saved it as jpg

    Quote from Psycho

    There needs to be more detail in the background and you could also add some tall buildings behind the current buildings to create a more "city" feel to it.

    Well yeah, i was supposed to model mosque and that kinda stuff there but like i said, run out of time. Iraq looks kinda boring tho, at least lot of places of sadr city is just boring as shit

  • Steppenwolf
    • May 22, 2007 at 3:01 PM
    • #12

    Let me tell you something from my 3 years experience of iraq mapping. To get the realistic look right add SHITLOADS of advertisement signs and decals to the map. everywhere on rooftops, on walls, hanging over the streets etc. Also add shitloads of cables hanging from everywhere even places that seem to be totaly ridiculous for western standarts.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Thrik
    September 28, 2026 at 7:26 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™