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low poly contests

  • Minos
  • May 21, 2007 at 4:36 PM
  • Minos
    • May 21, 2007 at 4:36 PM
    • #1

    I think we should have them again

  • hessi
    • May 21, 2007 at 5:00 PM
    • #2

    make a setting. lets make a "model the shoes you are wearing right now" contest! 512 polies for the pair and 128^2 texture (no normalmapping. only colormap!) that's my suggestion

  • Buddy
    • May 21, 2007 at 5:10 PM
    • #3

    Cool Idea Hessi!

  • Psy
    • May 21, 2007 at 5:24 PM
    • #4

    Colour mapping?

    Please, do tell me what such magic is.

  • st0lve
    • May 21, 2007 at 5:43 PM
    • #5

    I wear socks indoor, and I have about 5 shoes that I wear every now and then.. Too hard.

  • Minos
    • May 21, 2007 at 5:48 PM
    • #6

    How about low poly ships: 500 tris max - 256x256 diffuse + normal/spec/opacity

  • st0lve
    • May 21, 2007 at 5:53 PM
    • #7

    Yea, sounds cool.

  • ReFlex
    • May 21, 2007 at 6:54 PM
    • #8
    Quote from Minotauro

    How about low poly ships: 500 tris max - 256x256 diffuse + normal/spec/opacity

  • Minos
    • May 21, 2007 at 6:58 PM
    • #9

    Looking forward to modeling a hyper rusty russian fishing boat

  • Spellbinder
    • May 21, 2007 at 7:11 PM
    • #10

    K just let me say that these low poly contest are awsome. What we need though is something that every one could do that have started with 3dsmax etc. Like for me i think i could pull of to make a shoe. But then the texture? I guess i could use 3dsmax own or maybe try to take some pic but i would fail in uw mapping anyway. So what about starting with making a model with least polys of something.

  • ifO
    • May 21, 2007 at 8:10 PM
    • #11

    If the 'something' was a triangle I might be in with a fighting chance.

    Seriously though, I miss these contests, they were good for me to ghost when I was bored. One day I'll hopefully get time to join in.

  • Erratic
    • May 21, 2007 at 8:20 PM
    • #12

    The boats sounds like a cool idea.

  • Minos
    • May 21, 2007 at 8:27 PM
    • #13

    Let's do it then ? Could you start the oficial thread peris ?

  • Buddy
    • May 21, 2007 at 9:17 PM
    • #14

    like on polycount?

  • leileilol
    • May 21, 2007 at 10:33 PM
    • #15

    how about 250 poly 64x64 contests

  • fonfa
    • May 22, 2007 at 12:26 AM
    • #16

    what if everyone models the car they own, or a bike, or a bus, or whatever you use for transport, making a clean and a dirty/rusty version? that'd be SO useful for a lot of people! with a very limited polycount and a texture of no more than 512² or 1024², what do you say?

  • insta
    • May 22, 2007 at 10:46 AM
    • #17
    Quote from Pericolos0

    how about i post a texture sheet and you guys make cool models with that

    Yes!

  • aevirex
    • May 22, 2007 at 11:01 AM
    • #18
    Quote from insta

    Yes!

    +1, I like the idea!

  • teeluu
    • May 22, 2007 at 2:22 PM
    • #19
    Quote from Minotauro

    How about low poly ships: 500 tris max - 256x256 diffuse + normal/spec/opacity

    This sounds fun. I haven't done normal, specular or opacity maps before on models tho, i can't either figure out why such a lowpoly model would need spec or normal map (except for practise purpose), model would be used on old engine with no such capabilities, so it's kinda pointeless doing them.. right?

  • Minos
    • May 22, 2007 at 3:04 PM
    • #20

    It's just for practise. Or maybe you are working on a little indie game, who knows.

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