1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Archived Forums
  4. Non-Professional Recruitment

Fistful of Frags is recruiting.

  • R_Yell
  • May 20, 2007 at 6:44 PM
  • R_Yell
    • May 20, 2007 at 6:44 PM
    • #1

    Fistful of Frags is a Source based modification aimed to offer innovative gameplay, something rarely seen these days. That´s the challenge we want to fulfill. Take a look at [email protected]

    http://www.fistful-of-frags.com

  • clankill3r
    • May 24, 2007 at 5:11 PM
    • #2

    you should post some screens here since the work done so far looks really nice!

  • R_Yell
    • May 24, 2007 at 5:54 PM
    • #3

    Thank you, I guess pics have more appeal . I'd like to show pictures but the more interesting part cannot be seen there. I got some videos to show game features and such, if someone is interested. Any character modeler? I got the other 2 positions covered at the moment, but any help in those or other areas also would be appreciated of course.

  • Warby
    • May 24, 2007 at 6:03 PM
    • #4

    thats a very funny name for a western mode

    i am not into westerns at all though

  • R_Yell
    • May 24, 2007 at 6:48 PM
    • #5

    Is western an issue? It will be whatever you want to be Warby

    BTW, I wanted to talk about level design later because it deserves special attention. Once our weapon arsenal is completed would be a good time. Just going to say that FoF is a mod that could be enjoyed by those level designers who likes specially the game play design part. I'm talking about designing levels in a completely different way. Usually you got static objectives that have to be placed, and then make gameplay around them, designing paths, etc. This is not the case, our objectives changes its position from round to round, and you have to define how it happens. Some details about the game mode are in our site, but the part how it's done is not really explained. The main thing here is: every level has different flows, different choke points from round to round, probably this is not new, but the way I did it probably is.

    I suppose nobody will want to start a level until the mod is released and becomes a big success, but well, maybe someone could give me a surprise.

  • hessi
    • May 24, 2007 at 7:46 PM
    • #6

    if you need help with weapon texturing you might sign me in, but i can't donate anything before july got 2 exams at uni in july so i have to stay at home and prepare my self.

  • R_Yell
    • May 24, 2007 at 8:30 PM
    • #7

    That would be great hessi, any help is very welcomed. We should get some weapons modeled and textured by july though, plan to show some WIPs as soon as possible.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Thrik
    September 28, 2026 at 7:26 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™