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Morningstar props and textures

  • PhilipK
  • May 20, 2007 at 2:22 PM
  • PhilipK
    • May 20, 2007 at 2:22 PM
    • #1

    I'll face this now. I won't have any time with this and I didn't really go through it and upped the quality anything. But perhaps some of you could find any use of some of it. It's not very much because I didn't have much time when I created the stuff.

    Anyway I'll release it now. Feel free to use for anything, any mod or whatever you want.

    PS. None of the models does have any extra lods, they aren't that hipoly either so. Sorry about that

    DOWNLOAD LINK:

    http://philipk.net/other/morningstar_stuff.zip


    Some old renders and screens:

    [Blocked Image: http://philipk.net/other/de_morningstar20038.jpg]

    [Blocked Image: http://philipk.net/other/mor_props1.jpg]

    [Blocked Image: http://philipk.net/other/mor_props4.jpg]

    [Blocked Image: http://philipk.net/other/new_trunk.jpg]

    [Blocked Image: http://philipk.net/other/entrance_models.jpg]

  • tomdon
    • May 20, 2007 at 2:29 PM
    • #2

    Yummy.

  • Spellbinder
    • May 20, 2007 at 2:37 PM
    • #3

    Awsome Phill!

  • Rokusho39
    • May 20, 2007 at 2:44 PM
    • #4

    Brilliant wrok, I could use a lot of this stuff.

  • Sentura
    • May 20, 2007 at 2:45 PM
    • #5

    fantastic work rly

  • Sa74n
    • May 20, 2007 at 2:49 PM
    • #6

    aweful! OOH my EYES *BLEEEED BLEEED*

  • ifO
    • May 20, 2007 at 2:51 PM
    • #7

    Wow, nice one! Thanks!

  • hessi
    • May 20, 2007 at 3:17 PM
    • #8

    go to hell i so waited for morningstar to be released in source well hopefully some skilled ppl will continue your work.

  • Spellbinder
    • May 20, 2007 at 3:26 PM
    • #9
    Quote from hessi

    go to hell i so waited for morningstar to be released in source well hopefully some skilled ppl will continue your work.

    I do have to agree to this though. Alos it will never be the same if some one does it. Can´t you like have it hold for a while and maybe you get time? Like maybe you get a vacation?

  • KungFuSquirrel
    • May 20, 2007 at 4:11 PM
    • #10

    some nice stuff in here; I like!

    /me finally gets around to building cs map

  • General Vivi
    • May 20, 2007 at 7:35 PM
    • #11

    I'm a use that palm tree thanks philip!

  • PhilipK
    • May 20, 2007 at 7:58 PM
    • #12

    Thanks guys

    I should have fixed the mip issue on that palm btw :S

    Edit. Hmm actually it seems you can only go with no mipmaps or all with .vtf's... weird... Or perhaps I'm looking in the wrong places.

  • ifO
    • May 20, 2007 at 8:05 PM
    • #13

    How do you remip textures btw? I remember back in the day Wally used to have a remip button (who am I kidding, I used Wally a week ago) but it never seemed to do anything. I tried it on a model that mipped badly and it seemed to have no effect.

    Btw I just googled and got nothing helpful.

  • PhilipK
    • May 20, 2007 at 8:17 PM
    • #14

    Well usually you can choose from a range of different mip filters when the texture is saved. It's just different processes that the texture goes through when shrinked down to half the res. But you can also (with .dds) tell how many mip steps you like to have. You can even hand edit the mip steps and tell it to keep them when saving. I can't seem to find any of that with the vtfs tho.

  • Mazy
    • May 20, 2007 at 9:31 PM
    • #15

    You (points both fingers at you) rock!

  • Minos
    • May 21, 2007 at 12:47 PM
    • #16

    That entrance model is top notch phil! Good job as always <3

  • teeluu
    • May 21, 2007 at 4:05 PM
    • #17

    Nice, palm's been used already

    Quote from hessi

    go to hell i so waited for morningstar to be released in source well hopefully some skilled ppl will continue your work.

    [Blocked Image: http://www.campbell.army.mil/1502/images/UncleSam.gif]

  • JamesL
    • May 21, 2007 at 4:55 PM
    • #18

    Thanks for sharing Philip, maybe one day one of the 'core will pick up the gauntlet and finish it off.

  • -Stratesiz-
    • May 21, 2007 at 4:59 PM
    • #19

    That looks superb!!! Too bad you don't have the time to finish it

  • D3ads
    • May 22, 2007 at 5:29 PM
    • #20

    Fantastic

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