Hello,
I did a test on normal maps before to do it on my low poly models (I'm using 3ds Max for the low rez model).
1. I started by creating a sphere and I unwraped it.
[Blocked Image: http://pix.nofrag.com/aa/33/aa192b1cf6f83469677016b0aba0t.jpg]
2. I exported the scene as an .obj and imported it on Mudbox.
3. I did small add (subdivision at level 3) and I started to baking my texture.
[Blocked Image: http://pix.nofrag.com/59/63/b090168a0cd3d4339ea0b0c476bat.jpg]
4. I didn't check the .tif files and I switched quickly on 3ds Max to render my model.
[Blocked Image: http://pix.nofrag.com/19/8e/46ab034869b6bcf03f457e490a1bt.jpg]
When I discovered my render I was surprised by the result, so I checked my .tif files and I saw that the issue were from the Mudbox Baking Texture tools...
[Blocked Image: http://pix.nofrag.com/49/59/4d0e21139eb87910fa2fff5cdf5ct.jpg][Blocked Image: http://pix.nofrag.com/a5/e9/5f6ece6c9c7a1437221ecf2f1092t.jpg]
Do someone have the solution to fix its ?