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Half-Life2:Awakening released

  • Bluestrike
  • May 17, 2007 at 4:54 PM
  • Minos
    • May 18, 2007 at 3:05 PM
    • #21

    The opening intro is fantastic but too CPU intensive. I could barely run it at 5 fps lol but it's just my crappy PC I guess.

  • General Vivi
    • May 18, 2007 at 7:08 PM
    • #22

    Downloading nowzzzzz

  • Quakis
    • May 18, 2007 at 7:13 PM
    • #23

    Played and completed. Check this space again (or a new post) for the review link later.

  • Bluestrike
    • May 18, 2007 at 9:29 PM
    • #24

    Be gentle :P

  • Quakis
    • May 19, 2007 at 1:52 AM
    • #25

    I reviewed it honestly - here

  • RA7
    • May 19, 2007 at 12:02 PM
    • #26

    Mirror http://www.filefront.com/?filepath=/lan ... kening.zip

  • Bluestrike
    • May 19, 2007 at 12:09 PM
    • #27

    Quakis, the menu stuff is centered on screen right over the review text

    RA7, DO I link that download as Lanmaniax or filefront since its filefront?

  • RA7
    • May 19, 2007 at 12:14 PM
    • #28

    Just link it to filefront, with lanmaniax as submitter.

  • El Moroes
    • May 19, 2007 at 12:23 PM
    • #29

    A good mod! It was fully immersive!

    Hey I've found your Easter Egg :

    http://%7boption%7d

    Hehe! It's like the old HL1 maps! Office, predator or survivor, we break the wall and we find a easter egg! lol!

  • Quakis
    • May 19, 2007 at 1:38 PM
    • #30
    Quote from Bluestrike

    Quakis, the menu stuff is centered on screen right over the review text

    Old bug that's been around for at least a year that I can't fix. Happens for some, while not for others. Try using the beta Sapphire/Sunrise themes instead.

  • Bluestrike
    • May 19, 2007 at 2:12 PM
    • #31

    Ah, can't u just set another theme as default or does it happen with that one too then?

  • Quakis
    • May 19, 2007 at 3:55 PM
    • #32

    It only happens to Sunset and Mystic themes, but those are like the websites overall feel I wanted. It was because of the modifacations I made to the original F3Green theme messes up in certain browsers/screen resolutions. The other two are however temp fixes that work well and I'm hoping at some point to make have all four themes work well and look good (Sunrise/Sapphire lack contrast unlike Sunset/Mystic)

    I'm usually lazy when it comes to fixing and working on this stuff since I'm more preoccupied with the content.

  • Taylor
    • May 19, 2007 at 5:36 PM
    • #33

    But some people can’t see that content!

    I’m late to the party and downloading now. I love a bit of HL2SP

  • Sentura
    • May 19, 2007 at 7:34 PM
    • #34

    Spoilers warning!

    I love hl2sp more than hl2dm, which i play regularly and so, I was excited when this mod was announced for download. Though, after playing, I don't know what to think about it. While I didn't expecting this to be as good as anything made in Valve's studios, I expected it to be a handful of well crafted levels. Especially with the intro scene being very well put together.

    After playing through it, I can say I was dissappointed. While you could tell that this was a serious attempt at telling a story, it just seemed incoherent and dull. It felt like playing a map pack for Halo. You had countless of monsters to bash over and over again in somewhat different environments, and there were no real puzzles to fiddle with. It just didn't feel like I was playing HL2, which I think was what the author obviously wanted it to be, what with including characters known already in the HL universe.

    Combat fatigue was high throughout the mod, and the enemy npcs were just overflowing. It also seemed like there were spots where either ammo or health was lacking; I was fighting the gunship with 10 health and later on, I had no ammo for taking out the zombies at the base, which only added frustration and more fatigue. It really seemed like a first time attempt to create a single player experience, and it didn't work really well; at least not for me.

    Architecture and textures were good in the beginning, the first bunker-base thing was well done, but later on, in the citadel and onwards, it seemed to fall into a very repetitive phase; especially at the citadel it looked very weird because the normal citadel uses building architecture to emphasize its textures and depth.

    No comment on the voice acting. The music was good, but it sounded much too epic and perhaps medieval to this mod. I think you would have better off using the HL2 soundtrack, which has music specified for these things.

    In conclusion, it felt like a hurried project. You had a great start building the bunker base and environment, but as you progressed it just got dull, and the combat got tedious after a while.

    Rating (scale from 1 through 5):

    Gameplay: 2

    Too much combat, too little puzzles

    Graphics/Architecture: 3

    Good start, but it just went downhill after a while

    Sound: 4

    There was alot of effort put into the sound side, it was just a shame it didn't fit the theme so well.

    Atmosphere: 2

    It just didn't feel like HL2.

    Average: 2.75

    This is of course just my opinion on how it was.

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