1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

go-kart model

  • zaphod
  • May 15, 2007 at 6:34 AM
  • zaphod
    • December 23, 2007 at 10:39 PM
    • #321

    Some other cool news, I just got some initial character concepts from Edwin Rhemrev who is going to be helping us out with some concept work. He is very excited about the project and we are excited to be working with him, I'm sure his work will help focus and evolve the flavor of the game.

  • KungFuSquirrel
    • December 24, 2007 at 4:28 AM
    • #322

    I see he worked on Overlord, you have my approval.

  • hydeph
    • December 24, 2007 at 6:32 PM
    • #323

    :]

    http://www.americanstreetrod.com/racing_kart_bodies.htm

  • zaphod
    • December 24, 2007 at 10:39 PM
    • #324

    woa, those are crazy looking. Batmobile karts!

  • Zacker
    • January 3, 2008 at 10:22 AM
    • #325

    Lots of nice progress!

  • zaphod
    • January 10, 2008 at 8:27 PM
    • #326

    things have been slow the past week or so as I have been deathly ill, as well as been taking some time out to write an article (almost 4,000 words!) called:

    Budgets Go Down, Independence Goes Up. 9 steps to saving millions, indie style.

    I am just now starting to feel like myself again, and have started on a new traditional circuit-type racetrack which I'm hoping will be best suited for working out the driving model. I have the basic layout done, I am working on modeling out the details.

  • FrieChamp
    • January 10, 2008 at 11:30 PM
    • #327

    Awesome, looking forward to your article zappy!

  • zaphod
    • January 11, 2008 at 6:36 PM
    • #328

    very very initial layout for the circuit track:

    [Blocked Image: http://www.devbump.com/nimblebit.com/circuitwip.png]

  • Bic-B@ll
    • January 11, 2008 at 6:43 PM
    • #329

    please say there is a giant amount of banking on those outside turns?

  • zaphod
    • January 11, 2008 at 7:04 PM
    • #330

    it is banked, but I'm not really sure how much until I get in there and drive on it.

    If anyone has suggestions for things to have around the track I'm all ears. A lot of it is going to be infilled with grass, and the little islands in there I figured will have some grass and flowers or something on them with some kind of signs or structures rising out of it. I'm also thinking of putting the entire thing inside a stadium that is half open to the sky.

  • Ginger Lord
    • January 11, 2008 at 9:44 PM
    • #331

    Have a look at some of the big racetracks around the world, especially the F1 tracks.

    What would be awesome would be a racetrack which includes all the best corners from the best racetracks in the world. Infact a rich guy has done that, but cant remember the name of his track, was in the last episode of Top Gear, its in spain somewhere:

    Edit: Coordinates 36°49'26"N, 5°4'51"W

  • Sentura
    • January 11, 2008 at 10:16 PM
    • #332

    i cant see the full image of the track due to the forum size restrictions... anyone else having this?

  • zaphod
    • January 11, 2008 at 11:10 PM
    • #333

    ah, I see what you mean, it just clips it off if your monitor isn't wide enough. Well it's mirred on each side so you should be able to get the gist of it

    I will make my images smaller the next time.

  • Bic-B@ll
    • January 12, 2008 at 3:46 AM
    • #334

    click and drag pic to the address bar

  • Sentura
    • January 12, 2008 at 4:19 AM
    • #335

    right, the click drag works. however someone needs to notify mojo or thrik about this so we can get horizontal scrollbars. as for the track, it looks like one of them standard tracks you see in most games. i preferred the looks of the first one you posted; especially with the ice floe thing. i am huge fan of micro machines racing games where there are things in each track you can use to your advantage (or disadvantage).

  • zaphod
    • January 15, 2008 at 6:37 PM
    • #336

    got some base textures slapped on there, need to start adding more details now.

    Sentura: I know it's not the craziest track ever but I think we need at least one boring base map in order to test a lot of basic stuff about the game. There will be plenty of more imaginative tracks.

    [Blocked Image: http://nimblebit.com/circuit2.jpg]

  • hessi
    • January 15, 2008 at 6:44 PM
    • #337

    i want a balloon flying over the track and some skyscrapers in the far background. probably lots of trees wouldnt hurt.

  • zaphod
    • January 15, 2008 at 7:26 PM
    • #338

    I was thinking of making it all inside a stadium, but I like the idea of a city in the background, maybe the stadium could be open enough to see some buildings outside.

  • Bic-B@ll
    • January 15, 2008 at 8:31 PM
    • #339

    i think th random shapes in the empty spaces look kind of silly honestly. plus you're probably going to need something to separate the parts of the track like a fence or tire wall or something.

  • zaphod
    • January 15, 2008 at 10:34 PM
    • #340

    the shapes are a base for a bunch of signage and stuff thats going to be ontop of them. and fences and stuff are already in the plan.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™