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go-kart model

  • zaphod
  • May 15, 2007 at 6:34 AM
  • ReFlex
    • November 30, 2007 at 3:52 PM
    • #261

    I want a bad guy car....

  • st0lve
    • November 30, 2007 at 4:40 PM
    • #262

    It should be black with flames

  • dux
    • November 30, 2007 at 6:29 PM
    • #263

    Or bright orange and black

    edit : I mean black, not white duuuuuuuuh

  • zaphod
    • November 30, 2007 at 7:51 PM
    • #264

    [Blocked Image: http://nimblebit.com/rodcolors.png]

    I could sit here all day and try out different colors but I should get back to doing some real work.

  • Bic-B@ll
    • November 30, 2007 at 7:55 PM
    • #265

    yeah, like adding fuzzy dice. get your ass moving

  • zaphod
    • November 30, 2007 at 9:22 PM
    • #266

    lol

  • Furyo
    • December 1, 2007 at 12:11 AM
    • #267

    Ok there's some serious marketing power with those. Who wants a plush 57 Chevy for his rear view mirror? That's just kick ass from start to finish

  • OL
    • December 1, 2007 at 9:52 PM
    • #268

    looks v. cool

  • Zeta
    • December 2, 2007 at 12:44 PM
    • #269

    this whole project is fantastic zaphod, full customization is a great idea as well. hope it plays as good as it looks

  • zaphod
    • December 3, 2007 at 10:41 PM
    • #270

    next kart, just finished modeling - gonna start unwrapping now.

    [Blocked Image: http://nimblebit.com/buggywire.png]

  • fonfa
    • December 4, 2007 at 12:01 AM
    • #271

    looking awesome. but why do you have the tail lights and those flat engine parts subdivided that way?

  • zaphod
    • December 4, 2007 at 12:32 AM
    • #272

    well, I normally use only 10 sides for circular stuff but the tail lights looked a little blocky with only 10 sides, and you are going to be staring at the back of this mostly so I wanted them to look nice and round. As for the flat part of the engine, I don't see anything incredibly wasteful . . . I could save a triangle or two by merging some verts.

  • zaphod
    • December 4, 2007 at 5:01 AM
    • #273

    ugh, texture tomorrow:

    [Blocked Image: http://nimblebit.com/kart006uv.png]

  • e-freak
    • December 4, 2007 at 2:57 PM
    • #274

    release the model as obj and make it a texturing contest and the winner is announced in the credits of the game

  • Minos
    • December 4, 2007 at 3:31 PM
    • #275

    Nice UV

  • zaphod
    • December 4, 2007 at 6:05 PM
    • #276

    me and Brian were actually talking the other day about making it totally open so anyone could make a custom skin / kart / wheels / etc and it would be viewable by everybody. Custom maps as well perhaps.

    So there could be a lot of competitions and stuff like that!

  • Bic-B@ll
    • December 4, 2007 at 6:12 PM
    • #277

    i guess ill have to add the fuzzy dice then

  • zaphod
    • December 4, 2007 at 7:10 PM
    • #278

    pic of the character with helmet and goggles:

    [Blocked Image: http://nimblebit.com/charshow.png]

  • zaphod
    • December 5, 2007 at 12:52 AM
    • #279

    [Blocked Image: http://nimblebit.com/kart006a.png][Blocked Image: http://nimblebit.com/kart006b.png]

    [Blocked Image: http://nimblebit.com/kart006show.png]

  • PogoP
    • December 5, 2007 at 1:02 AM
    • #280

    Awesome!

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